Browsing Duke Nukem 3D

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Developer: 3DRealms
Released: 1996

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666

Great map series with a wierd, yet good theme choice.


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A Winterland Memory

Another good release from Mikko with a good design and simple gameplay that could of been better.


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A1L1

Good map for five minutes or so, that has enough action to keep you interested. Good oldie.


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ADG Episode

Top notch designed, mission based episode with a lot of action.


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Age Of Evil

Really good mod with a fun gameplay, hilarious voice acting, new weapons and enemies to fight against with some challenges here and there.


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Ah Much Better

Basic designed map with an easy gameplay, but tricky to find where to go next.


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Airport West

A great release I really enjoyed playing due to its balanced gameplay.


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Alien House Party

Very short map, not really worth playing


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Alien Infiltration

Two maps with good gameplay but horrible design.


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Alien Planet X64-2

Author: Maarten v. Oostrum | Released: May 1st 2003

Divided into two very distinctive parts, starting off with a frantic escape sequence through an eerie cave network before heading into a combat heavy scenario against the planet’s security force. A straight forward adventure with varied encounters, X64-2 should keep players on their toes when exploring this hostile alien environment.


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Alien Wipeout

Short yet enjoyable map with great design.


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Alienz

Gameplay A very basic keycard hunting map. The map doesn’t have a very good balance of enemies and a few rooms have a horde of enemies which are nearly impossible to survive because the map lacks health. There is also one room in the map which has too many weapons and ammo in it ruining […]


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Anorak City

Another neat little romp through a detailed and varied city map with a mix of keycard and button hunting, where action gets more intense the further you progress.


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Another Big Base Attacked

A top-notch map worth playing. Will keep you entertained throughout the map with a little bit too less of ammo but you can still survive.


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Another Timeless Night

Enjoyable action packed map with great design throughout.


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Antarctica: Outpost #31

Very well made map for a first release.


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Aqua Series

Golden oldies and if you’ve not played them, you really should. Good series for its time.


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Aquabase

Some good design and challenging gameplay.


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Atmospheric Processing Facility

Hard, challenging map, with a lack of health but good design and enough ammo to survive.


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Ballroom

A fun action packed map with balanced gameplay and decent design yet basic in some areas.


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Bedrone

One of the best Billy Boy maps which isn’t too confusing to play.


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Beerzity

Action packed fun yet slightly confusing in a few spots with a good design reminding me of both Billy Boy’s and William Gee’s styles.


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Biglight

Decent map with yet another puzzle orientated approach with a lot more challenging fights throughout.


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Blackened

A very well detailed town with fair and balanced gameplay.


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Blown Fuses

An action packed, enjoyable level with a great difficulty pacing and and overall impressive, realistic looking level all round.


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Bobafett

Solid and action packed gameplay with very good design and shading, yet the map can be too easy


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BobspX: Xenocide

Short, enjoyable finale to the Bobsp series. Best played with the HRP.


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Brave New World

Great episode from Mikko Sandt, every map is top notch, plenty of ammo, health and action


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Burnt

A good oldie, with average design, and very action packed, challenging gameplay although too much ammo.


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C9 City Part 1

Good map although it can get boring if you don’t know what to do next, average design although a lot of misaligned textures.


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Castle Of The Damned

Great map with fantastic design and good enemy balance.


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Cavern

Cavern is a decent first release all round, although slightly easy and lacking ambience, it’s a good map.


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Cherenkov Station

While the map is simple in terms of gameplay, an enjoyable map nonetheless where Supertanker shows improvement in design and atmosphere.


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Chinatown

Good action packed map, with a design above average and enough ammo and health to survive.


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City At Night

A good oldie with solid design and short gameplay.


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City Suicide

A good short map, with a fun and not too challenging gameplay.


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City Terror Gold

One of the good deathmatch mods that will leave you deathmatching for some time. You should try this out as soon as you can.


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Clear the Coast

Very enjoyable, action packed level, although on the easy side, with pleasing visuals and great design throughout.


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Community Build Project 7

Balanced gameplay and consistant design.


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Condemed

A good oldie with clean solid design and an easy yet balanced gameplay.


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Cranium

Enjoyable puzzle/action orientated map with decent design throughout.


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Daemonus

A great map with decent gameplay, but sometimes sparse on ammo and great design.


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Daikarin

Awesome episode with fantastic design, but lacks health and could of used more monsters.


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Dark Place 5

A great map with a scary theme, challenging with plenty of ammo and health.


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Dave City 2

Good map, with some Pascal-ish looking design with some of his own ideas in this map.


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Deep Sea Rising

Average design and gameplay throughout.


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Desert Base

An excellent level, gameplay is nicely balanced and enjoyable with a good useage of what DukePlus offers, accompanied by some solid mapping, texture work and great lighting.


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Docking Doom

Besides the issue with finding the blue keycard and poor ending, the map holds up well enough even today, consisting of a detailed space station with an interconnected layout.


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Dogville (Extended 2012 Version)

No doubt a good thing to see an old classic getting an update and proper re-release, but I honestly felt that the extended parts didn’t add much to the overall experience, lacking the same visual punch and increasingly sluggish combat. These sections on their own provide a decent action packed level, but not on par with the original Dogville.


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Doly

Short, fun and tough with decent design.


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Doom City

Short, enjoyable city level with great design throughout that keeps consistent.


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Duke Hard

DUKE HARD is a fantastic community effort offering seventeen levels of varying qualities and styles, each worth playing through at least once. Personal favourites include; CONSTRUCTION DESTRUCTION, ABSTRATECH, SHOWCASE and LEGAL JOINT.


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Duke Is Ten Episode

Great episode made to celebrate Duke3D’s 10th birthday with some good quality maps with challenging gameplay. A must for any Duke fan.


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Duke Nukem Forever 2013

Author: Luciano "Gambini" Gallo & Mikko Sandt | Released: April 29th 2013

Does an excellent job concerning the design aspects, presenting impressive visuals through detailed levels, sprawling vistas and grand structures such as the Las Vegas cityscape and Hoover Dam, but does require much needed polishing to remove the blemishes across each map. Gameplay on the other hand has its high and low points with weak combat and some odd pacing. The focus on linear progression may also turn off some players. Still an enjoyable mod worth checking out for some eye candy.


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Duke Nukem Forever: Bottles to the Ground

The unlinear gameplay of the level works well, keeps some variety in there for replay value and generally an enjoyable level overall. The design looks great creating an immersive looking level.


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Duke Nukem’s Penthouse Paradise

Good fun map, plenty of ammo, a bit too much, good design, and a good enemy balance, although, there should be a little more.


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Dukecide

It’s a short, simple level with a decent design, but it does lack a challenge and the overall expierence is rather bare and lacking.


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DukeMeal Restaurant

Action packed map without being too hard and a good classic looking design.


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DukePlus Community Build Project

The focus on the Skycar may be hit or miss, but the gameplay is mostly moderate, with a fair mix of action both on foot and in the Skycar. Design is excellent, remains consistent and has some innovative foliage spritework.


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E.S.B.N-6

Author: Alejandro "HeXTra" Pastor | Released: October 27th 2012

While a majority of keycard hunting feel like needless padding toward progression, ESBN6 is no doubt an enjoyable level with straightforward gameplay, beginning on an interesting and refreshing note.


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Earth Base

Great map, good clean design, very well done texturing and trimming, fun replayable gameplay. I enjoyed every moment of it.


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Elements

For a first release the level is decent, the gameplay is simplistic and easy to get through while playing on the two temple themes. The design remains average throughout and presents the locations well enough, even with a limited choice of temple suitable textures.


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Exhibit

Fairly good design and a fun gameplay with plenty of action.


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Eye Witness

A very well designed map wtih good gameplay


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Factory X

Well designed map, with enjoyable gameplay that contains many interesting effects.


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FbSp003: City Under Siege

Good map to play with good weapon and enemy balance. I recommend using the skybox too, since it adds to the feeling of the map.


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Filler

An enjoyable and detailed map, however a bit too colourful.


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ForeverDoom

Author: Duke64Nukem | Released: August 21st 2014

FOREVERDOOM offers solid action and varied weapon choice, focusing on emulating gameplay elements from Doom and remains engaging enough to enjoy thorough. Visuals are rough and require polish, but the level still has charm and manages to create a dark ambience aligning well to the themes present.


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FOS Station

Short and sweet space themed level, that remains enjoyable and looks great. The space station itself could have had more purpose and specific locations.


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Freedom

A really good map from Kevin worth downloading.


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Fusion TC

A very hard, challenging modifaction with an interesting idea and good level designs.


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Gotham’s Industrial District

Great map, action packed, top notch design, so far, Steph’s best map.


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Happy Hangover

Action packed, medium lengthed map with some decent city design which looks great in some areas, while messy in others.


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Have Fun Storming the Castle!

Short map with a simple task, easy gameplay and pleasing visuals all round. Definitely worth spending a few minutes with.


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Hell Station

Short, enjoyable space themed map with good design throughout.


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Hidden Zone

Balanced yet simple gameplay with decent design throughout.


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Highland

Highland is an easy map with little challenge, fighting the aliens over various floors within a school setting. Despite being built with the HRP in mind, classic mode is also supported and both modes look great.


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Hostile Waters

Simple, above average design and enjoyable varied action.


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Insurance Overload

Author: Alias Conrad Coldwood | Released: September 5th 2014

No doubt a solid entry which understands the foundations of a good 3DR inspired level, while tossing in his own style to keep visuals polished. If you’re looking for an excellent classic map with strong design and engaging gameplay, look no further.


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It Lives

The level design is brilliant by putting new spins on spritework and texturing to piece together a hospital location in a realistic mapping style, filled with new effects and interesting gameplay variation set within a horror theme ensures plenty of enjoyment to be had here.


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JonoF’s Port Community Build Project 2

Considering the goal, the authors meet their target well in this level keeping the standard Duke3D gameplay and design throughout the map, which remains enjoyable and designed fairly well.


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Just Another Christmas

A very good map by Taivo worth playing if you have not. Map has some noticable inspirations from Pascal’s work, but still uses a lot of Taivo’s own style.


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KaiseR Land 01

A good release worth trying out.


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KaiseR Land 02

A good release.


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KasieR Land 03

Action packed, exciting medieval and high tech style map. Balanced gameplay and great design.


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Lost Tower

Very nice looking level, but doesn’t play very well for multiplayer.


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Lunar Base DQN1925

Another good release from SuperTanker with clean design but far too easy gameplay.


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Mass Intension

Although the gameplay and level design could do with some improvements, it’s not a bad first release and still worth checking out.


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Military Madness

Rather action packed level, showing off a lot of special effects through within a nice looking map.


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My Mansion

Not much gameplay, but good to look at for eye candy.


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Nasty Flavour

Short linear map with tough yet enjoyable action with decent design.


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Near Life Expierence

A good map, with an above average design and simple gameplay.


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New York Plaza

A nice map, with good design and good balance in enemies, health and ammo.


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Pain

Great looking, small, fun multiplayer level.


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Phantasm

Takes the bizarre theme and creates and interesting mix of puzzles within a wierd and abstract design, a pretty fun and refreshing experience.


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Post Logic

Author: Bryant Arnett | Released: January 16th 1997

Despite its age, PL approaches a real world location with tack unlike some oldies around its period, but still lacks polish and feels visually sporadic at times. The level is otherwise a small, decent enough romp offering simple combat and an occasional enemy hiding in dark corners.


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Premium Edition

Another good deathmatch mod worth trying out with your friends. If you like ganster or Counter – Strike sort of deathmatch mods, then this is for you.


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QcontMS

Plenty of action with clean design that can look a little boring.


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Red 3

One of the good maps in the time it was released. Scary level, with some really nice extras.


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Red 4: Boat Trippin

A good map as always from Merlijn with a nice fun gameplay with some scripted sequences here and there, this one is a must for that Duke3D collection.


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Red 5: Lonely Mountain Complex

This is a great map, you do not want to miss out on it, great texturing although sometimes too colourful, good spritework, a good solid, mission like gameplay with some great innovations.


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Red Rock

A great map with very balanced gameplay and great design.


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Red Sun

Author: Eckard Gehm | Released: 6th October 1997

Space theme offering a nice twist toward design using a rustic industrial style accompanied with alien infestation and great use of lighting brings something fresh to the table. Combat on the other hand is a walk in the park.


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Redrum

Great map if your a ‘The Shining’ fan or not, it is still worth playing this map.


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Roch 1

The first of a great series. Balanced gameplay throughout.


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Roch 2

Balanced and actioned packed with great design. A few cramped spots indoors that affects gameplay.


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Roch 3

Another balanced, action packed map in the series.


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Roch 4

nteresting keycard idea, moderate and balanced gameplay with fantastic design


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Roch 5

Balanced action packed gameplaym however cramped in some interiors, with great design.


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Roch 6

Action packed and balanced as always, although a little tougher this time round with fantastic design throughout.


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Roch 7

Fantastic design, unlinear flow and balanced action throughout.


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Roch 8

Tough, balanced and action packed with fantastic design as always. Not as good as the prequel though.


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Roch Island

Great design with balanced and action packed gameplay.


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Roch Secret Level

Moderate and easy action, with decent design.


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Ruin

I seriously recommend playing this map for deathmatch since its one of the good ones.


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Rural Nightmare

A good map from Aymeric, although not really my favorite.


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Rush Back v2.01

All round a solid map to play that offers some brilliant design and spritework, though a little lacking on the health side of things and a tight squeeze in some areas.


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Russian Missile Base

Action packed map with good design.


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Sewerside

Short, action packed that makes a limited use of the Duke Plus features taking place in a fairly well designed sewer map.


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Shaky Grounds pt1: Apocollapse

Author: Merlijn van Oostrum | Released: September 9th 2016

APOCOLLASPE is the first within a series of levels taking full advantage of its thematic choice, from its stunning opening sequence and georgous representation of city destruction, down to the very layout having players navigate its winding streets and buildings through unnatural means while avoiding the ever present dangers lurking ahead. Merlijn offers a fantastic twist to the rather typical city theme, soaked with an ambience of despair and includes an excellent original music track that feels at home.


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Shock System

A nice map with simple design and a lot of slope bugs with a good balance of weapons, ammo, health and enemies.


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Sin Center

An all round solid experience, approaching the classic city style well through bold shapes and strong lighting, while offering some straightforward and easy gameplay.


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Sky City 1

The level was enjoyable, had some nice gameplay and good design throughout.


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Sky City 2

The tight gameplay causes this level to fall flat, including it’s too simplistic level design in some areas, while the exterior looks fantastic.


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Sky City 3

Enjoyable and fairly action packed, with some pretty neat design and structure throughout.


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Slaughterfest

Author: Mister Sinister | Released: August 16th 2013

Combat is relentless and action is constant, fighting against a large force of aliens across a city district. Difficulty is generally high with varied encounters, but can also be a frustrating or tiresome experience for some players.


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Sloth 1

Peter returns to the mapping scene with a simple, yet solid release, with gameplay that progressively gets tougher while remaining a balanced and enjoyable experience. Design is much stronger with the work on terrain, yet weak on the decorative side.


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Snow

A large deathmatch map that has great gameplay, large open areas, and a big underwater area.


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Spresort

Plenty of action, ammo and health, but really bad design and shading


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Suburbs

It’s a short little romp through a city which would have benefitted from more enemies, also has good strong lighting that brings out the clean level design.


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Sunburn: Wet Dream

Very balanced gameplay with a great, tropical feel and design.


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Sunshine Complex

An enjoyable Duke Plus level with some great, challenging gameplay and good looking, consistent design throughout.


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The Crypt

A good map for 10 or so minutes, with some nice ideas.


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The Final Missions

Short map pack with easy and tough spots throughout.


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The Last Pissed Time

Heavy focus on puzzle solving along with a fair amount of action throughout, some impressive design and interesting new ideas and effects throughout.


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The Last Train to Marsville

Fresh, immersive and really well designed map set inside and out of the Mars colony. Great quality release with a decent gameplay worth checking out.


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The Legend of Zelda: Level 1

The only nice thing was the gold bar at the end.


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The Lost Highway

Great oldie, has a good fun gameplay, sparse ammo and health here and there, great design for an oldie.


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The Realm Of Grune

The modifacation is good, with average designed and textured levels, with a challenging gameplay. I recommend you give this one a try.


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The Root

Author: J. "CruX" Whitworth | Released: June 21st 2016

Enemy variation might be lacking during the early stages and level geometry can be quite tight to navigate through, ROOT otherwise offers an action packed adventure through a great looking research facility with close attention to detail.


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The Slums of L.A

Slums is a short romp through a city with enough diversity of locations for its length and some nice attention to detail in places. Too generous on the ammo and health side resulting in easy combat and some hiccups with texturing.


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The Stairwell

Captures the right tone from the original source material, effectively creating a creepy and tense atmosphere. However, the long and repetitive descent can become a bore despite this.


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The Unknown Planet

Author: Maarten v. Oostrum | Released: January 1st 2016

Another alien planet themed level from Maarten opting for different gameplay compared to X64-2 aiming for raw action, high enemy counts and excessive firepower. TUP shouldn’t cause many problems for experienced players. Strong visuals piece together an island setting quite well without ignoring those stranger aesthetics that help establish foreign environments.


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Traffic Jam

Solid oldie all round where Boucher shows a lot of improvement with the design to create two diverse locations and more challenging gameplay, with higher enemy counts and tighter supplies.


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Tribute to Action II

Very action packed level, with some challenging hordes to fight against. Design is decent but tends to suffer from a lack of proper texture alignment and trimming, and sometimes feels rushed.


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Twilight City

Challenging, action packed gameplay with a repeatative design throughout.


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Underground Sewer

Simple construction with basic design but the fun gameplay makes up for the level.


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Urban Chaos

A well designed map with solid, yet too easy, gameplay.


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Voices Of Authority

Very good mission based map worth playing if you haven’t yet.


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We Store Your Crap Remix

A good map worth playing if you haven’t.


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Welcome Home

Short yet enjoyable map with great design.


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WGAlien

Tricky gameplay with a few tight corridors but very good design.


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WGcity

A big detailed city with a lot of action, explosions and exciting gameplay.


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Zemar

Not worth bothering with.


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Zombie Crisis

Stylish looking, zombie survival mod with an arcade, gameplay approach. Might not be suited to everyone but is a fun little mod worth checking out.