Great map series with a wierd, yet good theme choice.
Browsing Duke Nukem 3D
Another good release from Mikko with a good design and simple gameplay that could of been better.
Good map for five minutes or so, that has enough action to keep you interested. Good oldie.
Really good mod with a fun gameplay, hilarious voice acting, new weapons and enemies to fight against with some challenges here and there.
Basic designed map with an easy gameplay, but tricky to find where to go next.
Divided into two very distinctive parts, starting off with a frantic escape sequence through an eerie cave network before heading into a combat heavy scenario against the planet’s security force. A straight forward adventure with varied encounters, X64-2 should keep players on their toes when exploring this hostile alien environment.
Gameplay A very basic keycard hunting map. The map doesn’t have a very good balance of enemies and a few rooms have a horde of enemies which are nearly impossible to survive because the map lacks health. There is also one room in the map which has too many weapons and ammo in it ruining […]
Another neat little romp through a detailed and varied city map with a mix of keycard and button hunting, where action gets more intense the further you progress.
A top-notch map worth playing. Will keep you entertained throughout the map with a little bit too less of ammo but you can still survive.
Golden oldies and if you’ve not played them, you really should. Good series for its time.
Hard, challenging map, with a lack of health but good design and enough ammo to survive.
A fun action packed map with balanced gameplay and decent design yet basic in some areas.
Action packed fun yet slightly confusing in a few spots with a good design reminding me of both Billy Boy’s and William Gee’s styles.
Decent map with yet another puzzle orientated approach with a lot more challenging fights throughout.
An action packed, enjoyable level with a great difficulty pacing and and overall impressive, realistic looking level all round.
Solid and action packed gameplay with very good design and shading, yet the map can be too easy
Great episode from Mikko Sandt, every map is top notch, plenty of ammo, health and action
A good oldie, with average design, and very action packed, challenging gameplay although too much ammo.
Good map although it can get boring if you don’t know what to do next, average design although a lot of misaligned textures.
Cavern is a decent first release all round, although slightly easy and lacking ambience, it’s a good map.
While the map is simple in terms of gameplay, an enjoyable map nonetheless where Supertanker shows improvement in design and atmosphere.
Good action packed map, with a design above average and enough ammo and health to survive.
One of the good deathmatch mods that will leave you deathmatching for some time. You should try this out as soon as you can.
Very enjoyable, action packed level, although on the easy side, with pleasing visuals and great design throughout.
A great map with decent gameplay, but sometimes sparse on ammo and great design.
Awesome episode with fantastic design, but lacks health and could of used more monsters.
Good map, with some Pascal-ish looking design with some of his own ideas in this map.
An excellent level, gameplay is nicely balanced and enjoyable with a good useage of what DukePlus offers, accompanied by some solid mapping, texture work and great lighting.
Besides the issue with finding the blue keycard and poor ending, the map holds up well enough even today, consisting of a detailed space station with an interconnected layout.
No doubt a good thing to see an old classic getting an update and proper re-release, but I honestly felt that the extended parts didn’t add much to the overall experience, lacking the same visual punch and increasingly sluggish combat. These sections on their own provide a decent action packed level, but not on par with the original Dogville.
Short, enjoyable city level with great design throughout that keeps consistent.
DUKE HARD is a fantastic community effort offering seventeen levels of varying qualities and styles, each worth playing through at least once. Personal favourites include; CONSTRUCTION DESTRUCTION, ABSTRATECH, SHOWCASE and LEGAL JOINT.
Great episode made to celebrate Duke3D’s 10th birthday with some good quality maps with challenging gameplay. A must for any Duke fan.
Does an excellent job concerning the design aspects, presenting impressive visuals through detailed levels, sprawling vistas and grand structures such as the Las Vegas cityscape and Hoover Dam, but does require much needed polishing to remove the blemishes across each map. Gameplay on the other hand has its high and low points with weak combat and some odd pacing. The focus on linear progression may also turn off some players. Still an enjoyable mod worth checking out for some eye candy.
The unlinear gameplay of the level works well, keeps some variety in there for replay value and generally an enjoyable level overall. The design looks great creating an immersive looking level.
Good fun map, plenty of ammo, a bit too much, good design, and a good enemy balance, although, there should be a little more.
It’s a short, simple level with a decent design, but it does lack a challenge and the overall expierence is rather bare and lacking.
Action packed map without being too hard and a good classic looking design.
The focus on the Skycar may be hit or miss, but the gameplay is mostly moderate, with a fair mix of action both on foot and in the Skycar. Design is excellent, remains consistent and has some innovative foliage spritework.
While a majority of keycard hunting feel like needless padding toward progression, ESBN6 is no doubt an enjoyable level with straightforward gameplay, beginning on an interesting and refreshing note.
Great map, good clean design, very well done texturing and trimming, fun replayable gameplay. I enjoyed every moment of it.
For a first release the level is decent, the gameplay is simplistic and easy to get through while playing on the two temple themes. The design remains average throughout and presents the locations well enough, even with a limited choice of temple suitable textures.
Well designed map, with enjoyable gameplay that contains many interesting effects.
Good map to play with good weapon and enemy balance. I recommend using the skybox too, since it adds to the feeling of the map.
FOREVERDOOM offers solid action and varied weapon choice, focusing on emulating gameplay elements from Doom and remains engaging enough to enjoy thorough. Visuals are rough and require polish, but the level still has charm and manages to create a dark ambience aligning well to the themes present.
Short and sweet space themed level, that remains enjoyable and looks great. The space station itself could have had more purpose and specific locations.
A very hard, challenging modifaction with an interesting idea and good level designs.
Great map, action packed, top notch design, so far, Steph’s best map.
Action packed, medium lengthed map with some decent city design which looks great in some areas, while messy in others.
Short map with a simple task, easy gameplay and pleasing visuals all round. Definitely worth spending a few minutes with.
Highland is an easy map with little challenge, fighting the aliens over various floors within a school setting. Despite being built with the HRP in mind, classic mode is also supported and both modes look great.
No doubt a solid entry which understands the foundations of a good 3DR inspired level, while tossing in his own style to keep visuals polished. If you’re looking for an excellent classic map with strong design and engaging gameplay, look no further.
The level design is brilliant by putting new spins on spritework and texturing to piece together a hospital location in a realistic mapping style, filled with new effects and interesting gameplay variation set within a horror theme ensures plenty of enjoyment to be had here.
Considering the goal, the authors meet their target well in this level keeping the standard Duke3D gameplay and design throughout the map, which remains enjoyable and designed fairly well.
A very good map by Taivo worth playing if you have not. Map has some noticable inspirations from Pascal’s work, but still uses a lot of Taivo’s own style.
Action packed, exciting medieval and high tech style map. Balanced gameplay and great design.
Another good release from SuperTanker with clean design but far too easy gameplay.
Although the gameplay and level design could do with some improvements, it’s not a bad first release and still worth checking out.
Rather action packed level, showing off a lot of special effects through within a nice looking map.
A nice map, with good design and good balance in enemies, health and ammo.
Takes the bizarre theme and creates and interesting mix of puzzles within a wierd and abstract design, a pretty fun and refreshing experience.
Despite its age, PL approaches a real world location with tack unlike some oldies around its period, but still lacks polish and feels visually sporadic at times. The level is otherwise a small, decent enough romp offering simple combat and an occasional enemy hiding in dark corners.
Another good deathmatch mod worth trying out with your friends. If you like ganster or Counter – Strike sort of deathmatch mods, then this is for you.
One of the good maps in the time it was released. Scary level, with some really nice extras.
A good map as always from Merlijn with a nice fun gameplay with some scripted sequences here and there, this one is a must for that Duke3D collection.
This is a great map, you do not want to miss out on it, great texturing although sometimes too colourful, good spritework, a good solid, mission like gameplay with some great innovations.
Space theme offering a nice twist toward design using a rustic industrial style accompanied with alien infestation and great use of lighting brings something fresh to the table. Combat on the other hand is a walk in the park.
Balanced and actioned packed with great design. A few cramped spots indoors that affects gameplay.
Balanced action packed gameplaym however cramped in some interiors, with great design.
Action packed and balanced as always, although a little tougher this time round with fantastic design throughout.
Tough, balanced and action packed with fantastic design as always. Not as good as the prequel though.
I seriously recommend playing this map for deathmatch since its one of the good ones.
All round a solid map to play that offers some brilliant design and spritework, though a little lacking on the health side of things and a tight squeeze in some areas.
Short, action packed that makes a limited use of the Duke Plus features taking place in a fairly well designed sewer map.
A nice map with simple design and a lot of slope bugs with a good balance of weapons, ammo, health and enemies.
An all round solid experience, approaching the classic city style well through bold shapes and strong lighting, while offering some straightforward and easy gameplay.
The tight gameplay causes this level to fall flat, including it’s too simplistic level design in some areas, while the exterior looks fantastic.
Enjoyable and fairly action packed, with some pretty neat design and structure throughout.
Combat is relentless and action is constant, fighting against a large force of aliens across a city district. Difficulty is generally high with varied encounters, but can also be a frustrating or tiresome experience for some players.
Peter returns to the mapping scene with a simple, yet solid release, with gameplay that progressively gets tougher while remaining a balanced and enjoyable experience. Design is much stronger with the work on terrain, yet weak on the decorative side.
A large deathmatch map that has great gameplay, large open areas, and a big underwater area.
It’s a short little romp through a city which would have benefitted from more enemies, also has good strong lighting that brings out the clean level design.
An enjoyable Duke Plus level with some great, challenging gameplay and good looking, consistent design throughout.
Heavy focus on puzzle solving along with a fair amount of action throughout, some impressive design and interesting new ideas and effects throughout.
Fresh, immersive and really well designed map set inside and out of the Mars colony. Great quality release with a decent gameplay worth checking out.
Great oldie, has a good fun gameplay, sparse ammo and health here and there, great design for an oldie.
The modifacation is good, with average designed and textured levels, with a challenging gameplay. I recommend you give this one a try.
Enemy variation might be lacking during the early stages and level geometry can be quite tight to navigate through, ROOT otherwise offers an action packed adventure through a great looking research facility with close attention to detail.
Slums is a short romp through a city with enough diversity of locations for its length and some nice attention to detail in places. Too generous on the ammo and health side resulting in easy combat and some hiccups with texturing.
Captures the right tone from the original source material, effectively creating a creepy and tense atmosphere. However, the long and repetitive descent can become a bore despite this.
Another alien planet themed level from Maarten opting for different gameplay compared to X64-2 aiming for raw action, high enemy counts and excessive firepower. TUP shouldn’t cause many problems for experienced players. Strong visuals piece together an island setting quite well without ignoring those stranger aesthetics that help establish foreign environments.
Solid oldie all round where Boucher shows a lot of improvement with the design to create two diverse locations and more challenging gameplay, with higher enemy counts and tighter supplies.
Very action packed level, with some challenging hordes to fight against. Design is decent but tends to suffer from a lack of proper texture alignment and trimming, and sometimes feels rushed.
Simple construction with basic design but the fun gameplay makes up for the level.