Three short levels which are light on the action and offer some detailed environments to roam through. While the third level isn’t as strong as the earlier two, the minisode plays well with gameplay centred around a low number of enemies and limited supplies.
Browsing Doom 2: Hell on Earth
Developer: id Software
FISTFUL is considered a classic, offering a tough and relentless journey where survival won’t be an easy ride. Its biggest fault however is for being far too short! A real shame really, since I enjoyed its visual style and would have loved to explore other levels using the western theme.
Even now the level is still an enjoyable experience with a nice set of challenges thrown at you. Design remains as good as I remember it to be and has a good use of colour.
AODD is a classic and enjoyable conversion that is very combat orientated, but does suffer from some pacing issues that may cause the experience to become a tiresome affair. Few maps stand out while others feel sluggish to get through, but the WAD does a good job at basing itself off from the third Evil Dead flick.
Boasts a foreboding and ominious atmosphere, heavily focusing on slower paced gameplay due to the low health and weaponless start. The experience is tense and eerie, but also remained interesting because of this.
Three challenging and balanced maps with top notch design in each.
Four levels explore environments Inspired by Bauhaus fine art and architecture, layouts designed with fun in mind which in turn dictates how enemy positioning is handled. MAP04 quickly became my favourite for its non-linear gameplay alone.
A very well made mansion with a great atmosphere. The design could use some work, but the gameplay is fun and isn’t too hard.
An action packed journey which offers enough variety per level to remain interesting, from tight environments to sprawling terrain with hordes of hungry demons and plenty of supplies. Visuals are solid all round which tend to experiment with different styles of the same themes and texture choices.
The action as a whole has its intense moments ranging from certain combat scenarios or an ambush trap catching me off guard. The potentially high threats helps to create a thrilling experience, sprinkled off with a moody design.
Can be a difficult level with limited health supplies, so long as players are perceptive of potential threats and careful not to lose too many hit points. This created an enjoyable challenge and forces different tactics and exploration to gaining the upper hand over enemies.
GOING DOWN is an excellent megawad and has become an all time favourite release. Themes, visuals and gameplay elements are diverse across all 32 maps and comes with a distinctive soundtrack. High enemy counts wasn’t the only driving factor that made combat difficult, but mouldy’s own understanding how to pressure players and manipulate them into unwanted situations, which comes across as a signature style in my eyes.
The maps have a nice change of pace with some laidback gameplay. Nothing difficult. Visuals are clean and solid, though the landscape is too flat and empty.
Not much to say about this map, but it is a very well detailed short level (around 2 minutes) worth giving a go.
Good map, which very well designed structure and good enemy balance.
Balanced gameplay, good flow and some tough spots with a decent desigh throughout.
DeBruyne pieces together a consistently designed set of maps and approaches the moon and space theme fairly well. The focus on large hordes and a variety of indoor and outdoor combat offers a decent level of challenge and attempts to keep each map fresh to play.
The first part of the Monster Hunter Ltd. series creates an effective dark industrial ambience while creating an interconnected sense of flow during various combat encounters.
MOHU2 is a good continuation with a new theme, retaining great visuals and presenting tighter combat encounters. While it does lack some strengths its prequel offers for ambience and dynamic layouts, this wad is still an engaging sequel.
A very interesting concept with a great design and challenging gameplay.
Different style of gameplay which is a love or hate situation. Great design but the wad can get somewhat tiresome or dull at times.
The interconnectivity and non-linear nature toward gameplay in POLYGON allows players to progress at their own pace and choose which places to tackle first. Ultra Violence offers the most enemy variation and can be tough as nails with the large number of hitscan based foes and limited health supplies.
Pacing in terms of button hunting does present a weaker side to this wad, but overall the combat is well presented and very action orientated. Visual design is strong, taking advantage of the port engine features to provide more depth and eye candy for the experience.
A very good Vavoom Doom Port map which resembles Quake 2 very well. If your a fan of either Doom or Quake 2, grab this map.
ROTGS is a linear experience, but has a well placed mystery and tense atmosphere, with short battles against small groups of foes while occasionally adding a twist at specific points during gameplay. While enjoyable, it was a little on the short side.
Simplistic in design and largely scaled by nature, RUNBUDDY won’t be a challenging experience on HMP due to the open arena, so it would be advised to jump straight in UV for those who seek one. The wad is otherwise an enjoyable romp that throws a lot of spice to keep combat varied.
Blanced and challenging gameplay with decent yet repeatitive design.
An entertaining wad with great design and fantastic, yet tricky and challenging gameplay – Very action packed.
One of the best Zdoom wads, can get tiresome but has great design and gameplay.
A good ZDoom map with average fights, plenty of ammo but a bit lacking on health and a great design to go with the map too.
Enjoyable, action packed map with great, varied design and balanced gameplay.
A great ZDoom map, with lots of action which is challenging.
Good quality level that plays well in the survival horror aspect, though the action could have been improved upon. Design is decent, makes good use of the resources and creates a fitting atmosphere.
Another great wad by Dutch Devil with fantastic detail and very well made unlinear gameplay.
The focus on gameplay is based around exploration and tough battles, which may become tiresome after a while due to its length, but the variety of themes and styles help to keep things fresh. Unloved was a interesting experience and offered something a little different while keeping in mind what Doom is about.
While the gameplay can be a little on the easy side, Cripps shows a lot of attention to the design offering a very detailed and good looking environment to romp through.
Can’t say I enjoyed the experience much myself with the annoying jumping segments, but I thought the bizarre setting and visuals were done well. VOID does offer some good ideas as mentioned in the review, so check this one out if you happen to like weird and surreal themes.
A very good, short map to play with great design. Recommended, since the map is interesting to see the features of Skulltag if you’re not too familiar with them yourself.
Another great Dutch Devil title you should check out. Very good design and challenging gameplay.
Short level as a whole, simple concepts and interesting visuals, but the tiresome enemies with high hit points squeezes out the fun.
It’s simply a huge level with a large enemy count, with a mix of challenging and tiresome hordes to battle your way through with a neat looking, detailed and varied hellish themed design.