Browsing Doom 2: Hell on Earth

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Developer: id Software
Released: 1994

0 Comments

5 Years

Author: Shadowman | Released: April 21st 2010

Three short levels which are light on the action and offer some detailed environments to roam through. While the third level isn’t as strong as the earlier two, the minisode plays well with gameplay centred around a low number of enemies and limited supplies.


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A Fistful of Doom

Author: Aware and Soutec | Released: July 23rd 1995

FISTFUL is considered a classic, offering a tough and relentless journey where survival won’t be an easy ride. Its biggest fault however is for being far too short! A real shame really, since I enjoyed its visual style and would have loved to explore other levels using the western theme.


1 Comment

Altar of Evil

Author: Dutch Devil | Released: July 7th 2005

Even now the level is still an enjoyable experience with a nice set of challenges thrown at you. Design remains as good as I remember it to be and has a good use of colour.


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Army of Darkness Doom

Author: Various | Released: July 9th 1996

AODD is a classic and enjoyable conversion that is very combat orientated, but does suffer from some pacing issues that may cause the experience to become a tiresome affair. Few maps stand out while others feel sluggish to get through, but the WAD does a good job at basing itself off from the third Evil Dead flick.


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Asylum of the Wretched

Author: Ian Myers | Released: November 20th 2000

Boasts a foreboding and ominious atmosphere, heavily focusing on slower paced gameplay due to the low health and weaponless start. The experience is tense and eerie, but also remained interesting because of this.


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Austerity – A Simplicity Tribute v2.0

Author: Daniel “Tormentor667? Gimmer | Released: December 24th 2006

Three challenging and balanced maps with top notch design in each.


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Bauhaus

Author: Didy | Released: December 15th 2014

Four levels explore environments Inspired by Bauhaus fine art and architecture, layouts designed with fun in mind which in turn dictates how enemy positioning is handled. MAP04 quickly became my favourite for its non-linear gameplay alone.


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Beluga

Author: Didy | Released: January 26th 2007

Balanced and enjoyable, well designed wad.


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Braham Manor

Author: Bryant Robinson |

A very well made mansion with a great atmosphere. The design could use some work, but the gameplay is fun and isn’t too hard.


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Crimson Canyon

Author: J S Graham | Released: March 21st 2005

An action packed journey which offers enough variety per level to remain interesting, from tight environments to sprawling terrain with hordes of hungry demons and plenty of supplies. Visuals are solid all round which tend to experiment with different styles of the same themes and texture choices.


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Crossing Acheron

Author: John "Dr. Sleep" Anderson | Released: June 10th 1994

The action as a whole has its intense moments ranging from certain combat scenarios or an ambush trap catching me off guard. The potentially high threats helps to create a thrilling experience, sprinkled off with a moody design.


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Dante’s Gate

Author: John "Dr. Sleep" Anderson | Released: May 17th 1994

Can be a difficult level with limited health supplies, so long as players are perceptive of potential threats and careful not to lose too many hit points. This created an enjoyable challenge and forces different tactics and exploration to gaining the upper hand over enemies.


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Decade

Author: Russell Pearson | Released: June 3rd 2004

A well designed map, with very hard gameplay.


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Doom Raider: Crypt of the Vile

Author: Russell Pearson | Released: June 23rd 2003

A really well made map with some good ideas throughout.


1 Comment

Dwarf Town

Author: Pawel Zarczynski | Released: June 8th 2006

Tight gameplay, yet designed very well with good moderate action.


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E1M3 : Toxin Refinery

Author: Dutch Devil | Released: July 29th 2005

A good remake with good design but too easy gameplay.


1 Comment

Exist

Author: Th0r | Released: December 11th 2006

A short, yet decent map with challenging fights and good design.


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Genesis of Descent

Author: Hobomaster22 | Released: March 27th 2007

Enjoyable, lengthy and well designed wad.


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Going Down

Author: mouldy | Released: November 2nd 2014

GOING DOWN is an excellent megawad and has become an all time favourite release. Themes, visuals and gameplay elements are diverse across all 32 maps and comes with a distinctive soundtrack. High enemy counts wasn’t the only driving factor that made combat difficult, but mouldy’s own understanding how to pressure players and manipulate them into unwanted situations, which comes across as a signature style in my eyes.


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Gravity

Author: Alexander "Eternal" S. | Released: October 17th 2008

The maps have a nice change of pace with some laidback gameplay. Nothing difficult. Visuals are clean and solid, though the landscape is too flat and empty.


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Hanger 27

Author: Dutch Devil | Released: October 29th 2005

Not much to say about this map, but it is a very well detailed short level (around 2 minutes) worth giving a go.


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Hell’s Twisted Influence

Author: Andrew "Ninja_of_DooM" Fernie | Released: January 10th 2005

Good map, which very well designed structure and good enemy balance.


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ic2005

Author: Ian Cunnings | Released: December 27th 2005

Balanced gameplay, good flow and some tough spots with a decent desigh throughout.


1 Comment

Lunatic

Author: Paul DeBruyne | Released: August 11th 2011

DeBruyne pieces together a consistently designed set of maps and approaches the moon and space theme fairly well. The focus on large hordes and a variety of indoor and outdoor combat offers a decent level of challenge and attempts to keep each map fresh to play.


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Monster Hunter Ltd. Part 1

Author: Didy | Released: March 30th 2014

The first part of the Monster Hunter Ltd. series creates an effective dark industrial ambience while creating an interconnected sense of flow during various combat encounters.


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Monster Hunter Ltd. Part 2

Author: Didy | Released: March 27th 2014

MOHU2 is a good continuation with a new theme, retaining great visuals and presenting tighter combat encounters. While it does lack some strengths its prequel offers for ambience and dynamic layouts, this wad is still an engaging sequel.


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Null Space Junior

Author: Russell Pearson | Released: March 19th 2006

A very interesting concept with a great design and challenging gameplay.


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Phocas Island 2

Author: Chopkinsca | Released: November 8th 2006

Different style of gameplay which is a love or hate situation. Great design but the wad can get somewhat tiresome or dull at times.


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Polygon Base

Author: Rick Lipsey | Released: January 24th 1996

The interconnectivity and non-linear nature toward gameplay in POLYGON allows players to progress at their own pace and choose which places to tackle first. Ultra Violence offers the most enemy variation and can be tough as nails with the large number of hitscan based foes and limited health supplies.


1 Comment

Putrefier

Author: Ed Cripps | Released: October 25th 2012

Pacing in terms of button hunting does present a weaker side to this wad, but overall the combat is well presented and very action orientated. Visual design is strong, taking advantage of the port engine features to provide more depth and eye candy for the experience.


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Quake 2 Doom

Author: Bryant Robinson and The Solution | Released: May 25th 2001

A very good Vavoom Doom Port map which resembles Quake 2 very well. If your a fan of either Doom or Quake 2, grab this map.


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Realm of the Green Soul

Author: Lexus Alyus | Released: September 23rd 2002

ROTGS is a linear experience, but has a well placed mystery and tense atmosphere, with short battles against small groups of foes while occasionally adding a twist at specific points during gameplay. While enjoyable, it was a little on the short side.


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Risen Egypt

Very challenging map, with a very good design with a real egypt feel to it.


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RTC-3057: Blue Hub1

Author: RCT Team | Released: July 26th 2004

One of the greatest mods out for ZDoom yet.


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Run Buddy

Author: Michael Krause | Released: April 30th 1998

Simplistic in design and largely scaled by nature, RUNBUDDY won’t be a challenging experience on HMP due to the open arena, so it would be advised to jump straight in UV for those who seek one. The wad is otherwise an enjoyable romp that throws a lot of spice to keep combat varied.


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Sapphire – Orbital Research

Author: Daniel "Tormentor667" Gimmer | Released: May 1st 2006

Blanced and challenging gameplay with decent yet repeatitive design.


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Sarin

A simple, short and easy map, with some simple yet good design.


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Scuba Steve’s: Action DooM

Author: Stephen "Scuba Steve" Browning | Released: July 3rd 2004

An entertaining wad with great design and fantastic, yet tricky and challenging gameplay – Very action packed.


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Simplicity

Author: Agent Spork | Released: ~2005

One of the best Zdoom wads, can get tiresome but has great design and gameplay.


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Sin City

Author: Ed Cripps | Released: July 19th 2001

A good ZDoom map with average fights, plenty of ammo but a bit lacking on health and a great design to go with the map too.


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Sin City 2: The Satan Complex

Author: Ed Cripps | Released: January 20th 2003

A good map, but the first in the series was better.


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SJS1: Streets Of Fear

Author: Simon "SlayeR" Judd | Released: June 15th 2006

Very good design with a challenging gameplay.


1 Comment

Songs of the Damned

Author: Trevor Primmett | Released: December 18th 2006

Enjoyable, action packed map with great, varied design and balanced gameplay.


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Temple of Chaos 2: Warped Reality

Author: Agent Spork | Released: April 16th 2005

A great ZDoom map, with lots of action which is challenging.


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The City of the Damned

Author: Daniel "Tormentor667" Gimmer | Released: May 15th 2004

Balanced yet slightly hard wad with great design.


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The City of the Damned 2: Apocalypse

Author: Daniel "Tormentor667" Gimmer | Released: November 1st 2007

Good quality level that plays well in the survival horror aspect, though the action could have been improved upon. Design is decent, makes good use of the resources and creates a fitting atmosphere.


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Total Control

Author: Dutch Devil | Released: November 10th 2005

Another great wad by Dutch Devil with fantastic detail and very well made unlinear gameplay.


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Triple Challenge

Author: Surreily | Released: December 19th 2006

Decent design, and enjoyable gameplay in three unrelated maps.


1 Comment

Unloved

Author: Paul Schneider | Released: March 14th 2010

The focus on gameplay is based around exploration and tough battles, which may become tiresome after a while due to its length, but the variety of themes and styles help to keep things fresh. Unloved was a interesting experience and offered something a little different while keeping in mind what Doom is about.


2 Comments

Valhalla

Author: Ed Cripps | Released: November 14th 2010

While the gameplay can be a little on the easy side, Cripps shows a lot of attention to the design offering a very detailed and good looking environment to romp through.


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Void

Author: Matt "Cyb" Watson | Released: September 15th 2003

Can’t say I enjoyed the experience much myself with the annoying jumping segments, but I thought the bizarre setting and visuals were done well. VOID does offer some good ideas as mentioned in the review, so check this one out if you happen to like weird and surreal themes.


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Wart 01

Author: Brad Carney | Released: May 21th 2003

A very good, short map to play with great design. Recommended, since the map is interesting to see the features of Skulltag if you’re not too familiar with them yourself.


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Wart 02

Author: Brad Carney | Released: September 27th 2003

A challenging map with great design, much harder than the prequel.


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Wart 03

Author: Brad Carney | Released: February 29th 2004

Another great map by Brad, which is very challenging with some great design.


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Welcome to Hell

A short map with average gameplay and a very nice design


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What Lies Beneath The Titan-426

Author: Dutch Devil | Released: January 15th 2005

Another great Dutch Devil title you should check out. Very good design and challenging gameplay.


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White Light

Author: James "Phobus" Cresswell | Released: April 2nd 2006

Short level as a whole, simple concepts and interesting visuals, but the tiresome enemies with high hit points squeezes out the fun.


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XXXI CyberSky

Author: Alexander "Eternal" S. | Released: September 3rd 2008

It’s simply a huge level with a large enemy count, with a mix of challenging and tiresome hordes to battle your way through with a neat looking, detailed and varied hellish themed design.


0 Comments

Zaero 1

Author: Steven Searle | Released: May 30th 2005

Good gameplay with enough action, can be tiresome, good design although rather gloomy. Good episode.