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Developer: id Software
Released:1996

0 Comments

Avanipaala Praasaada

Author: Alexander W. Dennis | Released: October 13th 2001

Beautifully designed, grand white palace themed level with simple, yet enjoyable gameplay.


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Backsteingotik

Author: Simon "sock" OCallaghan | Released: July 6th 2013

Challenging and varied, BSTEIN offers some entertaining and well paced combat scenarios while keeping players on edge. Progression between areas flows smoothly and secrets are engaging to hunt for. All of this is rounded off with an excellent design and a brickwork visual style unqiue to the wind tunnels theme.


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Bad Dark Cistern

Author: negke | Released: February 5th 2012

Offers a good combination of deathmatch levels where the layouts are left mostly intact but flow seamlessly from one area onto the next, while treated to a consistent theme and design to create an enjoyable, classic Quake experience with the occasional twist in gameplay.


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Bastion of the Underworld

Author: Ben 'Kinn' Wooding | Released: May 20th 2004

Large, action packed fortress level which takes place both inside and out. Design is nice, makes use of a lot of curved structures and pretty well lit throughout. Another enjoyable map, while the new enemies may become a nuisance.


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Beyond Belief Part 1: The Unholy Alliance

Author: Matthias Worch | Released: May 15th 1997

Easy, yet sometimes challenging gameplay with a good design with great ideas.


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Castle of the Dark Ages

Author: Jean-Philippe Lambert | Released: October 22nd 2005

Castle of the Dark ages is a large and atmospheric level which both looks great and has fairly well paced gameplay.


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Centurion

Author: XeNoN | Released: December 17th 2001

While I have no problems with the decision toward linear gameplay, the poor offerings with the combat really brings this one down, suffering from being too easy and one sided and not making use of the benefits to large environments.


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Ceremonial Circles

Author: czg | Released: August 5th 2001

Enjoyable, balanced and action packed level with a consistent and solid design throughout.


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Conflagrant Rodent

Author: Orlando Crispaldi | Released: August 24th 2010

Good experience all round despite some spikes in difficulty, and visually pleasing with good construct and texturing.


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Day of the Lords

Author: Howard "GlassMan" Shaw | Released: October 19th 2003

Largely scaled, fairly well detailed and lit level with some great design throughout. Some rather enjoyable gameplay, however the ammo supplies are rather lacking.


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Distractions

Author: Mikko Sandt | Released: September 22nd 2007

Decent level with solid design and some simple, yet tricky gameplay.


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Dorghael Arhlannen

Author: S.Ives 'Sidhe' | Released: August 3rd 2008

A relatively simple, short level with a new boss to fight at the end, taking place in a consistently designed white crypt.


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Egyptian Myth

Author: Shaun [Kona] Ross | Released: June 17th 2000

Very well designed map with a good balance of enemies to keep the map action packed.


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Explore or Die

Author: Speedy | Released: June 13th 2008

The emphasis on exploration due to the lack of ammo and health available in the open provides a twist with gameplay and encourages careful progression onwards to avoid being damaged too much, especially by the Grunts. An enjoyable experience within a visually pleasing industrial environment and excellent use of textures.


1 Comment

Forwards Compatible

Author: The Lieutenant | Released: January 19th 2008

The non-linear, interconnected layout offers a decent degree of choice and replayability, despite leaning on the easy side being dominent with weak Grunts and Enforcers. Each area is varied appropriately throughout offering distinctive locations, but does suffer from too much darkness across the level


3 Comments

Honey

Author: czg | Released: April 1st 2012

Two excellent maps, each presenting a different style of play and design traits in each. One is experimental through the use of locks via explosives and its nature of progression and layout, while the other is closer to that of a classic Quake experience, offering several challenging fights. Both look great and are enjoyable to play.


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House of Spikes

Author: Biff Debris | Released: July 23rd 2001

Standard gameplay which is fun and balanced, with a fairly consistent and solid design.


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In Ovo

Author: Jaromir Bergmann | Released: 16th May 2006

Both maps can be quite tough because of limited health and ammunition, forcing careful progression through each area. Design does vary in quality from good geometry to poor texturing, but does show effort has been put into creating something decent and only improves overtime.


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Lair of the Dragon Ogre

Author: David Duncan | Released: April 21st 2008

Short and sweet with some simple yet enjoyable gameplay, and solid design throughout.


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Moldy Tower

Author: necros | Released: July 1st 2009

Slower paced gameplay with a great atmosphere, further enhanced from the new sound effects and other neat elements, such as the working cogs. Design is good, consistent and works very well throughout.


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Monastry

Author: Neil Manke | Released: August 27th 1997

Simple classic from ’97, nothing too special with an average design and easy gameplay, but good fun for several minutes.


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Necrobrood

Author: Shaun [Kona] Ross | Released: February 16th 2002

A very well detailed yet very hard gameplay.


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Penile Devastation

Author: Robert P. Gove Jr | Released: July 29th 2001

Consistent and solid, metallic and runic design with some decent gameplay which gradually gets more action packed.


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Perssp1

Author: Perselicas | Released: October 29th 2000

Fun, short and solid little map. Gameplay is rather tight however, but the design looks nice and stays consistent and for the most part, tidy.


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Plumbers Don’t Wear Ties (But They Do Carry Shotguns)

Author: Andrew 'than' Palmer | Released: January 14th 2009

Possibly one of the most enjoyable Base maps I’ve played since Subterranean Siege. Exploring the level with the combination of underwater locations adds a nice touch to gameplay. The level feels unlinear and the level design is crafted well evident from the brilliant texturing.


0 Comments

Red 777

Author: Kell | Released: November 5th 2005

Red 777 is an action packed, challenging Quoth level, within an excellent looking fortress using an appealing brown and red colour scheme.


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Red Slammer

Author: negke | Released: August 13th 2010

Plenty of replay value to be had here, whether it’s through difficulty levels or ‘carnage mode’. Balanced, fast paced gameplay, lots of enemy variation and an overall good looking level.


1 Comment

Round the U-Bend

Author: Andrew 'than' Palmer | Released: December 10th 2012

Design is the strongest side of this conversion, showcasing an attention to detail from curved geometry, good lighting and careful texturing. Combat is moderate in difficulty yet quick to throw tougher opponents early on for tension.


0 Comments

Rubicon

Author: John 'metlslime' Fitzgibbons | Released: February 25th 1998

Although the design is mostly on the average side due to plain texturing, the gameplay works as it is with a neat flow yet can be a little tough due to the large groups of Grunts lurking around the base, becoming the more dangerous threat.


0 Comments

Rubicon 2

Author: John 'metlslime' Fitzgibbons & Christian 'czg' Grawert | Released: February 11th 2011

The three level pack offers some quality entertainment and great looking visuals all round, coming across as more consistent, detailed and lively than the first instalment in the series. Each map has a feel of its own despite the similar theme and provides new features and enemies fairly well to create a fresh experience.


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Ruined Nation

Author: Paul 'distrans' Brosche | Released: May 19th 2008

Actioned packed, yet very challenging expierence depending on the skill. Great design and decent usage of the textures throughout an atmospheric level.


2 Comments

Skinny Norris

Author: negke | Released: August 1st 2008

The large variety in enemy types used and styles of combat ensure the map is fresh right the way through, including some replay value from the choice of two paths halfway in the map. The level consistently uses its unusual style and definitely looks good.


2 Comments

Subterranean Siege

Author: Misyu, necros, Vigil & Xen | Released: October 8th 2002

Challenging and enjoyable, with excellent high quality design throughout.


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The Altar of Storms

Author: necros | Released: June 22nd 2011

If excellent is too common of a phrase to describe this release, then I’m running out of good words to use. The Altar of Storms is a visually refreshing treat while offering a good amount of action, fun boss fights and neat little effects throughout.


1 Comment

The Anomaly

Author: Artyom 'Digs' Glazkov | Released: January 4th 2011

The illusions and mind games with your perception is an interesting twist in style. The rest of the level has a solid mix between open and tight gameplay, using a variety of enemies and moderate difficult.


0 Comments

The Anomaly 2: Water

Author: Artyom 'Digs' Glazkov | Released: July 1st 2011

The theme of disorientation and the interconnectivity works well to provide interesting visuals and provides a good layout for hunting down the five switches and to create confusion.


0 Comments

The Last Game

Author: J. F. Gustafsson | Released: January 20th 1998

Despite having a difficult time and getting frustrated in places, I did feel a sense of accomplishment in the end after beating this. While I wouldn’t personally recommend this map to just anyone, those looking for a challenge and have a lot of patience should give this release a spin.


0 Comments

The Living End

Author: necros | Released: August 18th 2008

Although the map has some brilliant design, the gameplay falls rather short by being mostly too easy and really misses out on taking advantage of the atmosphere it creates.


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The Marcher Fortress

Author: Ben ‘Kinn’ Wooding | Released: January 9th 2005

An excellent and well paced level taking place inside the grand and towering fortress, offering an experience that is focused heavily on tough action which only increases during the journey’s course to reach the bell tower peak.


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The Middle Evil

Author: Jean-Marc Gruninger | Released: November 3rd 1997

Great medieval level design, with an enjoyable yet challenging new twist on gameplay.


1 Comment

The Secret Installation

Author: Iikka 'Fingers' Keränen | Released: November 21st 1997

Good, solid and tidy designed map with challenging gameplay.


1 Comment

The Slaughterhouse

Author: Neil Manke | Released: May 5th 1997

Although dating back to 1997, the map is still a solid experience including interactivity with the machines, some nice design with a consistent choice of textures and colour theme.


1 Comment

Travail – A Quake Journey

Author: aguirRe, Asaki, distrans, negke, Preach & Scragbait | Released: July 9th 2007

This is deffinitely a high quality mission pack that is worth checking out, while the first episode remains the best, while the rest of the pack has its ups and downs. Flow between some of the levels are sometimes inconsistent, but the overall pack has great design and some enjoyable, challenging gameplay throughout.