Good map for five minutes or so, that has enough action to keep you interested. Good oldie.
Browsing tag: Duke3D Theme: City/Urban
Another neat little romp through a detailed and varied city map with a mix of keycard and button hunting, where action gets more intense the further you progress.
A fun action packed map with balanced gameplay and decent design yet basic in some areas.
An action packed, enjoyable level with a great difficulty pacing and and overall impressive, realistic looking level all round.
Good map although it can get boring if you don’t know what to do next, average design although a lot of misaligned textures.
Good action packed map, with a design above average and enough ammo and health to survive.
Very enjoyable, action packed level, although on the easy side, with pleasing visuals and great design throughout.
Good map, with some Pascal-ish looking design with some of his own ideas in this map.
No doubt a good thing to see an old classic getting an update and proper re-release, but I honestly felt that the extended parts didn’t add much to the overall experience, lacking the same visual punch and increasingly sluggish combat. These sections on their own provide a decent action packed level, but not on par with the original Dogville.
Short, enjoyable city level with great design throughout that keeps consistent.
The unlinear gameplay of the level works well, keeps some variety in there for replay value and generally an enjoyable level overall. The design looks great creating an immersive looking level.
Action packed map without being too hard and a good classic looking design.
Good map to play with good weapon and enemy balance. I recommend using the skybox too, since it adds to the feeling of the map.
Action packed, medium lengthed map with some decent city design which looks great in some areas, while messy in others.
A very good map by Taivo worth playing if you have not. Map has some noticable inspirations from Pascal’s work, but still uses a lot of Taivo’s own style.
A nice map, with good design and good balance in enemies, health and ammo.
One of the good maps in the time it was released. Scary level, with some really nice extras.
Balanced and actioned packed with great design. A few cramped spots indoors that affects gameplay.
Balanced action packed gameplaym however cramped in some interiors, with great design.
Action packed and balanced as always, although a little tougher this time round with fantastic design throughout.
Tough, balanced and action packed with fantastic design as always. Not as good as the prequel though.
An all round solid experience, approaching the classic city style well through bold shapes and strong lighting, while offering some straightforward and easy gameplay.
Enjoyable and fairly action packed, with some pretty neat design and structure throughout.
It’s a short little romp through a city which would have benefitted from more enemies, also has good strong lighting that brings out the clean level design.
Slums is a short romp through a city with enough diversity of locations for its length and some nice attention to detail in places. Too generous on the ammo and health side resulting in easy combat and some hiccups with texturing.
Solid oldie all round where Boucher shows a lot of improvement with the design to create two diverse locations and more challenging gameplay, with higher enemy counts and tighter supplies.
Very action packed level, with some challenging hordes to fight against. Design is decent but tends to suffer from a lack of proper texture alignment and trimming, and sometimes feels rushed.