the abandoned workshops Posts

June 15, 2007 / Deus Ex

Four mission modification with an unlinear approach to the tasks which remains enjoyable throughout, with decent lighting and design.

June 15, 2007 / Duke Nukem 3D

June 15, 2007 / Duke Nukem 3D

June 10, 2007 / Walkthroughs

Introduction
This is a walkthrough of the map Biglight by Billy Boy for Duke3D. Take note that this walkthrough is meant as a guide to proceed further into the map at hand rather than mentioning the basics such as enemy or item locations. Also try to keep this as a reference and attempt to complete the map yourself.

June 10, 2007 / Duke Nukem 3D

Decent map with yet another puzzle orientated approach with a lot more challenging fights throughout.

June 7, 2007 / Walkthroughs

Introduction
This is a walkthrough of the map Cranium by Billy Boy for Duke3D. Take note that this walkthrough is meant as a guide to proceed further into the map at hand rather than mentioning the basics such as enemy or item locations. Also try to keep this as a reference and attempt to complete the map yourself.

June 7, 2007 / Duke Nukem 3D

May 19, 2007 / Half Life 2

Enjoyable gameplay which flows similar to that of the original game, with a few dull fights however. Five chapters in different locations.

May 17, 2007 / Unreal Tournament 2004

Gameplay
Set on the moon, with quite a different approach to the modifacation. As well as the setting, black and while visuals take over all the colour and silence is found throughout the short experience as some dramatic music plays in the background. Treated to a short opening sequence and credits before the main menu, we soon set foot on the moon with its vast and empty, winterlike landscape. A crashed shuttle lies dead behind you, while a vehicle awaits some distance in front to explore the area. Coming across a large structure built within the moon’s surface we soon learn the meaning of the title. The adventure starts here.

May 12, 2007 / Quake 3: Arena