The first in the series that works well as an introduction for what is to come. Detailed and gritty looking city area, with plenty of exploration to immerse yourself with, challenging patrols and atmospheric gameplay.
Browsing Thief 2: The Metal Age
Developer: Looking Glass Studios
Moody and atmospheric, a dark and gritty town enshrouded within a cloud of dread. Brilliant usage of sound and setting of tone. Learn more mysteries of Rocksbourg, immersing yourself with the creepiness that lurks throughout the mission.
Manages to create a frightening atmosphere within a dark and gritty yet living environment, full of ambiance and designed with care. Many questions are answered while more are created, full of mystery with a fitting inspiration from Silent Hill.
Two missions in one that continue from Ominious Bequest, both approaching different themes. The gameplay is very enjoyable, with many twists and turns being thrown at you while the level design is plain and simply, brilliant.
Despite the negative aspects of the gameplay lacking an incentive to explore as covered in the review, the main narrative was interesting to follow and there were several neat twists and ideas to spice up certain areas of the mission.
Through the simplistic gameplay, layout and fair guard usage, Circle of Strain can be a somewhat relaxing mission in ways with moments that may require a little more patience to get through unseen. Otherwise, an easy mission if the blackjack is your best friend.
Fables a visually stylish and humorous mission taking a step toward classic adventure than your typical Thief affair. There’s various puzzles to be solved, acrobatics to be made and a bit of stealth on the side. It’s a fun and colourful mission for all ages to enjoy.
Explore the house and venture through the crypts, the Forgotten Forest has a nice blend of mystery, exploration and secrets where the real difficulty lies in having a keen eye to find hidden switches.
Short, atmospheric mission centred around two ships within an eerie cave, while a crew of undead roam restlessly. It is well designed and structured, offering simple objectives and some exploration.
As a whole, King’s Story is a beautiful looking mission that aims to be difficult in progression, relying on the player to figure everything out for themselves and using the clues you find and additional exploration.
Although the start may be fustrating, it’s an enjoyable mission once you get rolling. Design is simplistic, but what the mission lacks in design it does make up for in gameplay.
The exploration, secrets and story are some of the major elements which make this mission a fun experience. The design has plenty of significant variety between the different sections of the map and as a whole looks good.
Excellent visuals, scene composition and lighting. Creepy gameplay that involves exploration and being scared. Brilliant little mission with plenty of tension.
The mission is set up appearing to be something it is not, only later to present this dark and sinister theme and works as a neat contrast, both visually and atmospherically between the two sections.
Effective horror themed mission that creates enough tension from the usage of darkness, fear of the unknown and vunerability. Although short, the mission has a good sense of build up for atmosphere.
Despite some of the issues and early reveal of the mysteries, this mission is definitely worth checking out to see a mixture of crazy ideas throughout an interconnected castle layout.
The Ashen Age is a short and simple mission, that works as an easy, little introduction. The design is pretty appealing and detailed. The colours, tone and being set during daytime add a really nice atmosphere to the mission.
This campaign is made up of five quality missions which make up a progressive plot, with many twists and turns across various themes and locations. Gaëtane offers rich settings, design and atmosphere in each one, while also slightly changing the flow of gameplay as players progress for a hint of spice. There are many surprises to be had during the experience and it keeps getting better over time.
Gathering at the Inn is a decent introduction mission toward Dante and The Circle, with plenty to keep yourself busy with, a simple objective and various side tasks.
An excellent addition to the CoSaS campaign, offering an excellent experience all round. The mission is very challenging with plenty to do, but for the most part fun, and the design is simply stunning throughout.
This mission leans toward a survival horror style of gameplay, while you’ll be exploring a very grand castle location. Avoid the many demonic enemies that try to slaughter you, and try to get out of this one alive.
No doubt an enjoyable experience where the exploration and depth can be immersive. Set in a large scale environment, yet the design is mostly bare and mininal and there is very little risk in getting caught by guard patrols.
The first mission in the Hammerite Imperium series includes some early tense areas and an enjoyable experience all round, excellent design throughout with some pretty grand and rich looking locations. I recommend playing on the highest difficulty which asks you to retrieve every teams’ icons, to get the most out of this mission.
Involves you playing detective, where a lot of exploration and backtracking between areas is required to find the necessary objects to progress onwards and pieces of evidence to conclude the mystery of McHarty’s murder.
Four mission campaign which involves a lot of exploration and putting together clues to progress further into the story, and many small details which adds a rich element to the overall gameplay.
The mission is small, but there’s plenty to get yourself involved with. Lots of fun to be had leaping between buildings and getting immersed in this great looking section of town.
Thief2X is a high quality fan mission with enjoyable missions in great looking locations, complete with briefings, cutscenes and new voice acting, is deffinitely a great experience you would expect from a retail game.
Four objects that need to be required and can be done in any order allowing some unlinear gameplay, through a lit up monastery with cleverly placed lights to allow some nice hiding spots. The design looks good as a whole with a good blend of browns and warm lighting.
While the visuals are on the simple side, the mission does well at focusing on the horror themes and gearing the gameplay towards this. There are various nice ideas and a little tension built up because of them, but could have benefited more with better use of ambient tracks and interesting lighting.
By parodying on the idea of reversing the player’s role, you’ll be in for a humorous ride while doing something different for a change in the mean time, trying to save as much loot as possible and dealing with the thieving intruders than get in your way. Very creative mission with plenty of replay value.
This can be a difficult mission to conquer, but rewarding upon doing so as you progress between each section, all set within a fantastic looking sewer with an interesting twist in its visual style.