Balanced gameplay and consistant design.
the abandoned workshops Posts
Brilliant sequel, action packed and enjoyable with great design but overall some gameplay flaws here and there.
Enjoyable short map, balanced out gameplay with set objectives that shoudn’t be too difficult to handle.
Fairly good map, enjoyable yet easy gameplay with above average design which can look great if improved upon.
Gameplay
There are three maps in the wad, as suggested by the title which are quite short but very enjoyable to play through. Each one has a fair amount of gameplay in them, with some fair fights and plenty of supplies about to complete each one. They’re unrelated to each other but follow similar gameplay patterns and flow in the same way. Majority of the enemies are Imps and Bull Demons throughout each one, which causes some of the combat to be a little easy here and there. Few nice usages of the port’s features in here, the cutscene in the first map stops player’s movements a few seconds before playing which can be a little confusing to what happened.
Gameplay
Another action packed level, which remains enjoyable from start to finish. Lots of enemies to fight against in this one at a controlled pace keeping a smooth flow. The surrounds are rather small at first with some smalls fights here and there, but once entering into the large outdoors many demons await. Many Imps are used throughout as long range snipers, throwing their fireballs everywhere you run causing you to keep on those toes without getting hit in the back, especially when in combat. They can be a pain, but easily avoided or shot down with the decent supply of ammo and health about. Large variety of enemies lurk, which keeps battles a little more consistant and different each time, plenty of small horde traps and some nice secrets to look out for. Main gameplay is the typical key and switch hunts, however the main twist is getting out of the large exterior locations and getting back to the area needed for the red key. Flow is down well and getting lost shouldn’t been too much of a problem, however possible. Good pace of giving weapons to the player, while others have to be obtained by different means, lots of armour and health bonus pickups around so the level of difficulty should also be consistant and fair.
Gameplay
Balanced and enjoyable, medium lengthed map. Starts off by teleporting inside some facility and the rest is pretty much simple. Find keys and pressing switches and to find the exit of the map, while fighting off controlled amounts of enemies during combat. Plenty of action about, at a slow pace, with some nice variety between them adding in both lesser and tougher demons against you. Some of the fights can be quite tight, and a few were annoying in the dark but nothing too difficult to come across. Enough ammo and health supplies throughout the map, few weapons given to the player at a steady pace and some secret places worth looking for. Some switches were hard to find or notice at first in some areas, and may make it seem you’re lost from time to time as well. The wad includes a new music track, which fits the map and sounds rather nice.
Gameplay
You’ll find yourself in combat throughout a majority of this wad against small packs and large hordes. Large exterior and interior locations will hold those large battles, while corridors and other small locations won’t come as tough. Although there is plenty of action about and a nice balance of flow, unfortunatly the supplies can lack here and there when needed, but health wasn’t a problem. It could have been me not being careful at some stage in the map, but I couldn’t find much when tracking backing either. Simple objectives to find keys and pressing switches, while being caught in enemy traps, respawns and other nice surprises and short cutscenes later. The wad is quite lengthy, but I found it extremely enjoyable although a bit annoyed with lack of ammo here and there.