Even now the level is still an enjoyable experience with a nice set of challenges thrown at you. Design remains as good as I remember it to be and has a good use of colour.
Browsing Doom Themes – Hell
Three challenging and balanced maps with top notch design in each.
An action packed journey which offers enough variety per level to remain interesting, from tight environments to sprawling terrain with hordes of hungry demons and plenty of supplies. Visuals are solid all round which tend to experiment with different styles of the same themes and texture choices.
The action as a whole has its intense moments ranging from certain combat scenarios or an ambush trap catching me off guard. The potentially high threats helps to create a thrilling experience, sprinkled off with a moody design.
GOING DOWN is an excellent megawad and has become an all time favourite release. Themes, visuals and gameplay elements are diverse across all 32 maps and comes with a distinctive soundtrack. High enemy counts wasn’t the only driving factor that made combat difficult, but mouldy’s own understanding how to pressure players and manipulate them into unwanted situations, which comes across as a signature style in my eyes.
Good map, which very well designed structure and good enemy balance.
MOHU2 is a good continuation with a new theme, retaining great visuals and presenting tighter combat encounters. While it does lack some strengths its prequel offers for ambience and dynamic layouts, this wad is still an engaging sequel.
An entertaining wad with great design and fantastic, yet tricky and challenging gameplay – Very action packed.
The focus on gameplay is based around exploration and tough battles, which may become tiresome after a while due to its length, but the variety of themes and styles help to keep things fresh. Unloved was a interesting experience and offered something a little different while keeping in mind what Doom is about.
Another great Dutch Devil title you should check out. Very good design and challenging gameplay.