Introduction
After a good long while, the latest community project is finally out the door and special thanks goes to Forge and Micky C for working their butts off with polishing and problem solving. The project takes place within a city in space in which the aliens have decided to invade. CBP8 makes use of TROR (true room over room) which provides a little extra sense of depth to the design across the map. My section in particular takes place in the upper city, surrounding a police substation and some mechs.