Browsing Doom Themes – Industrial

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5 Years

Author: Shadowman | Released: April 21st 2010

Three short levels which are light on the action and offer some detailed environments to roam through. While the third level isn’t as strong as the earlier two, the minisode plays well with gameplay centred around a low number of enemies and limited supplies.


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Beluga

Author: Didy | Released: January 26th 2007

Balanced and enjoyable, well designed wad.


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Crimson Canyon

Author: J S Graham | Released: March 21st 2005

An action packed journey which offers enough variety per level to remain interesting, from tight environments to sprawling terrain with hordes of hungry demons and plenty of supplies. Visuals are solid all round which tend to experiment with different styles of the same themes and texture choices.


1 Comment

Exist

Author: Th0r | Released: December 11th 2006

A short, yet decent map with challenging fights and good design.


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ic2005

Author: Ian Cunnings | Released: December 27th 2005

Balanced gameplay, good flow and some tough spots with a decent desigh throughout.


1 Comment

Lunatic

Author: Paul DeBruyne | Released: August 11th 2011

DeBruyne pieces together a consistently designed set of maps and approaches the moon and space theme fairly well. The focus on large hordes and a variety of indoor and outdoor combat offers a decent level of challenge and attempts to keep each map fresh to play.


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Monster Hunter Ltd. Part 1

Author: Didy | Released: March 30th 2014

The first part of the Monster Hunter Ltd. series creates an effective dark industrial ambience while creating an interconnected sense of flow during various combat encounters.


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Polygon Base

Author: Rick Lipsey | Released: January 24th 1996

The interconnectivity and non-linear nature toward gameplay in POLYGON allows players to progress at their own pace and choose which places to tackle first. Ultra Violence offers the most enemy variation and can be tough as nails with the large number of hitscan based foes and limited health supplies.


1 Comment

Putrefier

Author: Ed Cripps | Released: October 25th 2012

Pacing in terms of button hunting does present a weaker side to this wad, but overall the combat is well presented and very action orientated. Visual design is strong, taking advantage of the port engine features to provide more depth and eye candy for the experience.


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Quake 2 Doom

Author: Bryant Robinson and The Solution | Released: May 25th 2001

A very good Vavoom Doom Port map which resembles Quake 2 very well. If your a fan of either Doom or Quake 2, grab this map.


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Sapphire – Orbital Research

Author: Daniel "Tormentor667" Gimmer | Released: May 1st 2006

Blanced and challenging gameplay with decent yet repeatitive design.


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Sin City 2: The Satan Complex

Author: Ed Cripps | Released: January 20th 2003

A good map, but the first in the series was better.


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Total Control

Author: Dutch Devil | Released: November 10th 2005

Another great wad by Dutch Devil with fantastic detail and very well made unlinear gameplay.


2 Comments

Valhalla

Author: Ed Cripps | Released: November 14th 2010

While the gameplay can be a little on the easy side, Cripps shows a lot of attention to the design offering a very detailed and good looking environment to romp through.


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Zaero 1

Author: Steven Searle | Released: May 30th 2005

Good gameplay with enough action, can be tiresome, good design although rather gloomy. Good episode.