the abandoned workshops Posts

June 22, 2006 / Duke Nukem 3D

June 22, 2006 / Duke Nukem 3D

Gameplay
A challenging map with a very good enemy balance which stays fair throughout the map. Placements for the enemies are also good and not placed in a too obvious position either. The overall map is to find the keys and find the exit but it still flows well and the keycards were easy to find. The map could of used a lot more respawns though as well. The map can also lack health when you really need it, and it places you didn’t. Otherwise the ammo amount at the start was too less but later in the map you start to get a good, fair amount.

June 22, 2006 / Duke Nukem 3D

Gameplay
This three map series is very action packed with a mixture of small, medium and large fights and easy to very challenging boss fights. There is a large amount of ammo to use, enough rockets to defeat bosses and plenty of chaingun and shotgun ammo spare. There is a lot of health also, placed in a decent location. Monsters are well places and has mixtures of troopers, enforcers and octabrains most of the time. The main objective of the series is finding keycards and buttons until you find the nuke. Maps start where the last left off which is good and maps remain fun through with different stuff in each map.

June 22, 2006 / Duke Nukem 3D

June 22, 2006 / Duke Nukem 3D

June 22, 2006 / Duke Nukem 3D

June 22, 2006 / Duke Nukem 3D

Really good mod with a fun gameplay, hilarious voice acting, new weapons and enemies to fight against with some challenges here and there.

June 22, 2006 / Duke Nukem 3D

June 22, 2006 / Duke Nukem 3D

Introduction
A fantastic release from one of the great mappers for Duke3D. This level was sure worth the wait after 2 years in development and truely a masterpiece.

Gameplay
The best part about the map. It starts as the story is told in the text file, and then you learn more as you progress on just like Red5 did. Although this map has more adventure in it and has a lot more ingame cutscenes and less view screens, which is a very nice addition to the map (make sure you have the .voc files in your Duke3D directory, since they are vital for the gameplay immersion) Enemies posed a challenge, a little less ammo to fight them with but still had a balanced gameplay. The map had a bit of replay value also.

June 15, 2006 / Sven Co-op

Introduction

Mrfanswa made a very inspiring Resident Evil map for Sven Coop with a lot of cutscenes, puzzles and objectives throughout the level. The levels includes new textures, weapons, music, sounds and enemies each sticking to the Resident Evil theme.Anyone who is a Resident Evil fan, I recommend you to play it.