Some have probably noticed, when using either Sunset or Mystic themes, either the right or…
the abandoned workshops Posts
Enjoyable gameplay within well structured ruins, good design but lacks some form of variety in the last two maps.
Gameplay
Split into two small parts, your character arrives by car to a lost city and you take control soon after the introduction scene is over. Throughout the map you will come across areas that are meant to creep you out and possbly scare you in others with an interesting usage of the default sound effects and character models. Action is very light as there isn’t too many enemies to fight against with only a few weapons available to you. Ammo and health is existant and placed in reasonable locations, with a decent amount. Nothing really too difficult here, since a lot of enemies can be picked off by hiding around corners or above ledges making things a bit dull. Opening the doors was a nice touch as they didn’t automatically opened as you approached them, although minor it allowed the player to take their time to see which doors could be opened by themselves. The map is pretty much linear however, a few places to explore but no alternate paths keeping things too much straight forward.
Gameplay
First of all, this is a huge mission pack that ranges across thirty seven different maps all linked together and creating a development of story through the use of voice acting, translator messages and cutscenes bringing several scenes a lot more to life. An emergency message is transfered to the Vortex Rikers 2 as it travels through space, where three members from the crashed Vortex Rikers 1 contacting for help on Na Pali and it’s your mission to track them down. Upon your arrive however, you are shot by the enemy and taken away to a Skaarj prison. The gameplay then takes place here. Once you take control, your character will start to talk about his current situation and does this quite a bit throughout each of the missions. He will sometimes say the odd corny phrase after killing certain enemies or reveal what the player must do to continue on. I found this a problem in a few places as it removed the ability to find out yourselve, giving away the answer too quickly but it’s not too common.
Summary
In modern nights, gods from an alternate plane select the ultimate warrior among the human race to defeat the Faction of the Fallen. Lacking the capacity for violence possessed by man, they select a mortal human because he has no such restraints from wielding both the magics of light and of darkness to defend the gods and the human race itself from the terrors that stalk us all in the night.
InformationThere is a lacking of information about this modifacation, all that is available are gameplay…