Gameplay
Very much like Quake, as intended from the team, however ofcourse with modern feel while playing. All the weapons and several enemies such as the Shrag, Fiend and Vore make an appearance within this short but sweet mission. Generally this one is challenging to a good point, considering it’s size so this keeps the length going at an enjoyable pace. The atmospheric hallways and rooms add tension as you explore, in fear of a fiend jumping out at you or a Vore’s attack catching you off guard. Enemies have been developed upon making them much more viscious, especially the Fiend as it will tear you up if cornered, add sense of fear torwards the enemies some games seem to lack. Elements are pretty much the same as seen in Quake, such as how the weapons and items rotate above the ground, the keys and some portals which keep the intended game atmosphere in there. Although short there is plenty to come across and try out all the good things from Quake in a more modern engine with plenty of new effects and a new music track to finish it all off, although it does get repeatitive.