Idol Hunt

Expanding on the release of Kasperg’s Vilcabamba a short series of maps follow with the former include as the first level, making the once short and sudden ending map to a small, yet enjoyable episode. Starting off in the already released level, Vilcabamba, working as an introduction things become very similar throughout each of the other parts doing simple tasks such as pulling some levers or jumping gaps. The action in this one is again moderate and nothing really poses much of a threat except for those Gargantuas. Although there isn’t anything outstanding in this release, it is still an enjoyable set of maps lengthening the story and keeping a steady flow, implementing some interesting elements making the location seem more mysterious.

Following a similar stucture to Vilcabamba in the other maps, the theme is continue on using similar texture and lighting techniques, with a few outside locations to change the tone of mood. Constructions are tidy and keep things simple in a good sense but the design eventually gets repetitive and lacks variety during the last two maps. Elements such as leaves growing on the side of the brick and rocks emphasis the age of these ruins and add a bit of colour in some places where a mix of yellows and greys are used.

Enjoyable gameplay within well structured ruins, good design but lacks some form of variety in the last two maps.

Overall Rating: 78%

Type: Singleplayer
Author: Kasperg
Download: TWHL


  1. March 19, 2007

    Thanks for the review!
    I have to disagree on the lack of variety you mention. The first level is much more underground than the following ones. The third and fourth maps introduce the element of the “city” with little houses and outside locations. The fifth map is completely indoors and much more claustrophobic with more puzzles and new textures. It is true that the last two maps look like more of the same,and that’s why I decided to end it there.
    Considering the texture set and the 20-25 minutes it takes to complete, I think there’s more variety than in most 20-minute segments of any retail game out there! ;)

    By the way, here’s an overview of the 7 maps, in case anyone’s interested.

  2. March 23, 2007

    And now, I agree with you. To be honest, I don’t exactly know what I was thinking when I wrote that about variety, possibly those last two maps as you mentioned stuck in my head a bit too much. =x

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