the abandoned workshops Posts

September 25, 2008 / Quake
Author: Alexander W. Dennis Release Date: October 13th 2001

Author: Alexander W. Dennis
Released: October 13th 2001
Download: Here

Introduction
Avanipaala Praasaada, also known as, The Palace of the Great Warriors, from 2001 is a map on a rather grand scale which takes place within a large, white palace. The map architectural design, texture usage and lighting has been constructed very well throughout this one, while the gameplay is fair and enjoyable.

September 12, 2008 / Duke Nukem 3D

Authors: Maarten & Merlijn van Oostrum
Download: Here

Introduction
Here’s a fairly recent Oostrum map contribution to the Duke3D community, where both Maarten and Merlijn got together to make a fairly large outdoor level set near the coastline. Although I personally find their previous releases are better projects, this one is still a good one, so you should check it out if you haven’t already.

September 4, 2008 / Blog

August 1, 2008 / Quake
Author: czg Release Date: August 5th 2001

Author: czg
Releasded: August 5th 2001
Download: Here

Introduction
This one here can be considered a feast for Quake fans who enjoy a very well balanced, action packed level with plenty of enemies to battle it out with. Great design and an overall enjoyable experience, this level from ’01 by Christian Grawert should deffinitely be worth your time.

July 29, 2008 / Quake
Author: Jean-Marc Gruninger Release Date: November 3rd 1997

Author: Jean-Marc Gruninger
Released: November 3rd 1997
Download: Here

Introduction
Rather than taking on the regular conventions of a Quake singleplayer level, this map made in ’97 approaches the gameplay in a different manner, while remaining an enjoyable Quake level at the core.

Looking for something different? This might be one for you.

 
 

June 5, 2008 / Quake
Author: Howard "GlassMan" Shaw Release Date: October 19th 2003

Author: Howard “GlassMan” Shaw
Released: October 19th 2003
Download: Here

Introduction
Mission Briefing: The all-conquering forces of Quake have overrun the ancient castle of Arkiam, and secreted the four runes of Maakeckkehhhs in its towers. Your mission is to recover the runes and clear out the castle by whatever means necessary. Make this the final, Day of the Lords.

This is a largely scaled level that takes place within a huge castle, including a ground floor, upper level and lower levels for the player to navigate through.

June 5, 2008 / Quake
Author: Paul 'distrans' Brosche Release Date: May 19th 2008

Author: Paul ‘distrans’ Brosche
Released: May 19th 2008
Download: Here
Requires: Quoth

Introduction
Tiny Science Fiction style level, some tight non-combat areas as well as some larger set pieces. Started merely as a lighting testbed, but was encouraged to expand and complete by certain of the ‘func_’ crew. In the end, one tester thought it was just right, two thought it hard but fair, and one thought it an abomination.

 

April 12, 2008 / Quake
Author: aguirRe, Asaki, distrans, negke, Preach & Scragbait Release Date: July 9th 2007

Authors: The Travail Team
Released: July 9th 2007
Download: Here

Introduction
Travail is a mission pack that consists of thirteen singleplayer levels, with two secret levels found via specific levels within the mission pack. And also included within the pack are four deathmatch maps, for those interested. This review however only covers the thirteen main singleplayer levels within the mission pack, which are spread across two episodes and a finale. These are accessed by the start map similar to the original game, the first two of which can be completed in any order. I played through this mission pack using the “Normal” difficulty level.

April 10, 2008 / Quake
Author: Mikko Sandt Release Date: September 22nd 2007

Author: Mikko Sandt
Released: September 22nd 2007
Download: Here

Introduction
My first Quake map. I’ve been playing Quake since 1996 and I always wanted to make a level. Well, better late than never, eh? I’ve been building mostly Duke3D maps for the past ten years (sad, isn’t it?) so Worldcraft was somewhat new to me. This may be one reason why the level is somewhat x-axis and blocky (not that that was my intention – it’s just something that happened subconsciously). Naturally, I had to learn the editor as I worked on the map. It’s not so bad – there’s a fair amount of details, the texture set is lovely and the gameplay was tested (by The Silent & Sielwolf) before release.

February 28, 2008 / Blood

Introduction
Rage Against The Machine, RATM or simply ‘Rage’, is a combined effort by select members of the Blood community to create a Blood campaign worthy of remembrance and worthy of honouring, and hopefully complementing, the Blood title and its legacy. Rage’s objective is to expand on the Blood universe, adding a little innovation where necessary, while not compromising the spirit of the original title’s unbeatable action, breathtaking atmosphere and overwhelming fun factor.

This review was a little on the late side but it’s not exactly everyday you get to enjoy a new Blood release, eh?