Browsing tag: Quoth

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Dorghael Arhlannen

Author: S.Ives 'Sidhe' | Released: August 3rd 2008

A relatively simple, short level with a new boss to fight at the end, taking place in a consistently designed white crypt.

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Moldy Tower

Author: necros | Released: July 1st 2009

Slower paced gameplay with a great atmosphere, further enhanced from the new sound effects and other neat elements, such as the working cogs. Design is good, consistent and works very well throughout.

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Plumbers Don’t Wear Ties (But They Do Carry Shotguns)

Author: Andrew 'than' Palmer | Released: January 14th 2009

Possibly one of the most enjoyable Base maps I’ve played since Subterranean Siege. Exploring the level with the combination of underwater locations adds a nice touch to gameplay. The level feels unlinear and the level design is crafted well evident from the brilliant texturing.

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Red 777

Author: Kell | Released: November 5th 2005

Red 777 is an action packed, challenging Quoth level, within an excellent looking fortress using an appealing brown and red colour scheme.

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Ruined Nation

Author: Paul 'distrans' Brosche | Released: May 19th 2008

Actioned packed, yet very challenging expierence depending on the skill. Great design and decent usage of the textures throughout an atmospheric level.

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Skinny Norris

Author: negke | Released: August 1st 2008

The large variety in enemy types used and styles of combat ensure the map is fresh right the way through, including some replay value from the choice of two paths halfway in the map. The level consistently uses its unusual style and definitely looks good.

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The Living End

Author: necros | Released: August 18th 2008

Although the map has some brilliant design, the gameplay falls rather short by being mostly too easy and really misses out on taking advantage of the atmosphere it creates.