Browsing tag: Mikko Sandt

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A Winterland Memory

Another good release from Mikko with a good design and simple gameplay that could of been better.

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Brave New World

Great episode from Mikko Sandt, every map is top notch, plenty of ammo, health and action

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Community Build Project 7

Balanced gameplay and consistant design.

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Distractions

Author: Mikko Sandt | Released: September 22nd 2007

Decent level with solid design and some simple, yet tricky gameplay.

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Duke Hard

DUKE HARD is a fantastic community effort offering seventeen levels of varying qualities and styles, each worth playing through at least once. Personal favourites include; CONSTRUCTION DESTRUCTION, ABSTRATECH, SHOWCASE and LEGAL JOINT.

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Duke Nukem Forever 2013

Author: Luciano "Gambini" Gallo & Mikko Sandt | Released: April 29th 2013

Does an excellent job concerning the design aspects, presenting impressive visuals through detailed levels, sprawling vistas and grand structures such as the Las Vegas cityscape and Hoover Dam, but does require much needed polishing to remove the blemishes across each map. Gameplay on the other hand has its high and low points with weak combat and some odd pacing. The focus on linear progression may also turn off some players. Still an enjoyable mod worth checking out for some eye candy.

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Dukecide

It’s a short, simple level with a decent design, but it does lack a challenge and the overall expierence is rather bare and lacking.

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DukePlus Community Build Project

The focus on the Skycar may be hit or miss, but the gameplay is mostly moderate, with a fair mix of action both on foot and in the Skycar. Design is excellent, remains consistent and has some innovative foliage spritework.

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Earth Base

Great map, good clean design, very well done texturing and trimming, fun replayable gameplay. I enjoyed every moment of it.

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Fate Reversal

The quality suffers here and there in terms gameplay and design, but there are some good looking areas and the experience is decent, if a little dull at times.

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Hidden Zone

Balanced yet simple gameplay with decent design throughout.

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JonoF’s Port Community Build Project 2

Considering the goal, the authors meet their target well in this level keeping the standard Duke3D gameplay and design throughout the map, which remains enjoyable and designed fairly well.

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QcontMS

Plenty of action with clean design that can look a little boring.

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Sin Center

An all round solid experience, approaching the classic city style well through bold shapes and strong lighting, while offering some straightforward and easy gameplay.