Another good release from Mikko with a good design and simple gameplay that could of been better.
Browsing tag: Mikko Sandt
Great episode from Mikko Sandt, every map is top notch, plenty of ammo, health and action
DUKE HARD is a fantastic community effort offering seventeen levels of varying qualities and styles, each worth playing through at least once. Personal favourites include; CONSTRUCTION DESTRUCTION, ABSTRATECH, SHOWCASE and LEGAL JOINT.
Does an excellent job concerning the design aspects, presenting impressive visuals through detailed levels, sprawling vistas and grand structures such as the Las Vegas cityscape and Hoover Dam, but does require much needed polishing to remove the blemishes across each map. Gameplay on the other hand has its high and low points with weak combat and some odd pacing. The focus on linear progression may also turn off some players. Still an enjoyable mod worth checking out for some eye candy.
It’s a short, simple level with a decent design, but it does lack a challenge and the overall expierence is rather bare and lacking.
The focus on the Skycar may be hit or miss, but the gameplay is mostly moderate, with a fair mix of action both on foot and in the Skycar. Design is excellent, remains consistent and has some innovative foliage spritework.
Great map, good clean design, very well done texturing and trimming, fun replayable gameplay. I enjoyed every moment of it.
The quality suffers here and there in terms gameplay and design, but there are some good looking areas and the experience is decent, if a little dull at times.
Considering the goal, the authors meet their target well in this level keeping the standard Duke3D gameplay and design throughout the map, which remains enjoyable and designed fairly well.