Browsing Quake Themes – Medieval

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Backsteingotik

Author: Simon "sock" OCallaghan | Released: July 6th 2013

Challenging and varied, BSTEIN offers some entertaining and well paced combat scenarios while keeping players on edge. Progression between areas flows smoothly and secrets are engaging to hunt for. All of this is rounded off with an excellent design and a brickwork visual style unqiue to the wind tunnels theme.


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Castle of the Dark Ages

Author: Jean-Philippe Lambert | Released: October 22nd 2005

Castle of the Dark ages is a large and atmospheric level which both looks great and has fairly well paced gameplay.


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Conflagrant Rodent

Author: Orlando Crispaldi | Released: August 24th 2010

Good experience all round despite some spikes in difficulty, and visually pleasing with good construct and texturing.


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Dorghael Arhlannen

Author: S.Ives 'Sidhe' | Released: August 3rd 2008

A relatively simple, short level with a new boss to fight at the end, taking place in a consistently designed white crypt.


3 Comments

Honey

Author: czg | Released: April 1st 2012

Two excellent maps, each presenting a different style of play and design traits in each. One is experimental through the use of locks via explosives and its nature of progression and layout, while the other is closer to that of a classic Quake experience, offering several challenging fights. Both look great and are enjoyable to play.


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Monastry

Author: Neil Manke | Released: August 27th 1997

Simple classic from ’97, nothing too special with an average design and easy gameplay, but good fun for several minutes.


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Perssp1

Author: Perselicas | Released: October 29th 2000

Fun, short and solid little map. Gameplay is rather tight however, but the design looks nice and stays consistent and for the most part, tidy.


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Red 777

Author: Kell | Released: November 5th 2005

Red 777 is an action packed, challenging Quoth level, within an excellent looking fortress using an appealing brown and red colour scheme.


2 Comments

Skinny Norris

Author: negke | Released: August 1st 2008

The large variety in enemy types used and styles of combat ensure the map is fresh right the way through, including some replay value from the choice of two paths halfway in the map. The level consistently uses its unusual style and definitely looks good.


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The Anomaly 2: Water

Author: Artyom 'Digs' Glazkov | Released: July 1st 2011

The theme of disorientation and the interconnectivity works well to provide interesting visuals and provides a good layout for hunting down the five switches and to create confusion.


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The Last Game

Author: J. F. Gustafsson | Released: January 20th 1998

Despite having a difficult time and getting frustrated in places, I did feel a sense of accomplishment in the end after beating this. While I wouldn’t personally recommend this map to just anyone, those looking for a challenge and have a lot of patience should give this release a spin.


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The Marcher Fortress

Author: Ben ‘Kinn’ Wooding | Released: January 9th 2005

An excellent and well paced level taking place inside the grand and towering fortress, offering an experience that is focused heavily on tough action which only increases during the journey’s course to reach the bell tower peak.


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The Middle Evil

Author: Jean-Marc Gruninger | Released: November 3rd 1997

Great medieval level design, with an enjoyable yet challenging new twist on gameplay.


1 Comment

Travail – A Quake Journey

Author: aguirRe, Asaki, distrans, negke, Preach & Scragbait | Released: July 9th 2007

This is deffinitely a high quality mission pack that is worth checking out, while the first episode remains the best, while the rest of the pack has its ups and downs. Flow between some of the levels are sometimes inconsistent, but the overall pack has great design and some enjoyable, challenging gameplay throughout.