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Developer: id Software
Released: 2004


Church of Ruins

Author: Doodlebob | Released: August 22nd 2004

CoR is rough around the edges in terms of design, but the gameplay offers a decent enough experience to have an enjoyable time. Later enemy usage could have provided more depth and felt less tacked on.

1 Comment

Doom3world Speed Mapping Contest

Author: Various | Released: October 26th 2011

Aeon is a simple arena fight which could have benefited from better pacing and not have concluded so abruptly. Back in Time approaches a neat time travelling concept but combat is weak and easy. Investigation provides engaging and well paced combat, while Rising Lava creates a good concept that remains a constant threat, enemy usage creates tension and has fantastic design.



Author: Tigger-oN | Released: June 26th 2012

Each level feels alive and dynamic, the hostile nature of combat and limited amount of supplies on the harder difficulty provides a good sense of challenge while retaining some fairness. The non-linear layout and the many surprises in store kept things interesting, along with an internal achievement system for added replay value if those goals weren’t retrieved first time. An excellent set of levels that are consistently nice looking to boot.


Pathways Redux

Author: Brendon Chung | Released: November 2nd 2006

While the gameplay for many might feel tame and lacking in terms of doing much, Pathways leans mostly towards an interactive narrative with some horror themes.

1 Comment

Salvational Temple

Author: NX-317 | Released: August 2nd 2011

No doubt a good addition to the Z-Hunter campaign for the finale, offering strong mapping work, challenging combat and diverse ideas which sets it apart from the others.

1 Comment


Author: Andrew Hill | Released: December 2nd 2007

The cheesy b-movie horror style through its visuals and presentation help to create plenty of charm here. However the combat doesn’t provide much of a challenge and focuses too much zombies which quickly becomes repetitive.


Shambler’s Castle Quake Mod

Author: Various | Released: March 16th 2007

Short, enjoyable and challenging experience and great design. A must for Quake fans.

1 Comment

The Gatehouse

Author: Adam 'The Evil Artist' Nichols | Released: April 2nd 2008

One fine level with a refreshing and nicely designed theme, good attention to detail and mood, rounded off with tight, action packed gameplay.


The Sigma Core

Author: Ryan "Quaker-X" Rutherford | Released: October 24th 2004

Manages to remain an enjoyable experience through its varied encounters and increasing hostility during progress, accompanied by high quality visuals across two different texture schemes and providing a tense atmosphere through its choice in lighting. Solid map all round which feels similar to the vanilla levels.


UAC: Lost Facility

Author: Robert 'BJA' Hodri | Released: July 18th 2006

Two levels taking place within a brightly lit industrial setting using a stone and brickwork texture scheme. The action feels alive which steadily increases in difficulty overtime while many diversions along the main path help to keep things interesting.



Author: Atomic Armadillo Entertainment | Released: June 29th 2008

Eight action packed maps, offering a variety of themes with good design all round. While the combat is a little on the easy side, the run and gun mechanics are handled well despite the infinite ammo, to keep a constant pace when mowing down waves of enemies.