Introduction It’s been quite a long time since I last played through the previous halfquake titles, the second becoming one of my favourite releases for Half Life. The representation through style, atmosphere and its own soundtrack was a refreshing change. Then out comes this third instalment, perking my interests to jump right back into the sadistic world of halfquake once more. The insanity returns.
Pretty much similar to the full modifaction, however you play as a different charcter looking for the present. This time round, it’s a lot shorter but still worth a shot. Puzzles were not reused and has some new ideas which made the map worth playing through. Although there wasn’t anything too special about the map it was fairly enjoyabe expierence. I quite liked the stairs which was both a challenge and fustrating. The overall feel of the expience missed that of which the modifacation contained which was a shame, very empty feeling compared to it.There is also a jump puzzle which was very annoying but it isn’t too long at all, so losing interest in that area wasn’t so likely.
Halfquake can be quite fustrating here and there at times, but it’s nothing impossible to beat. This one has an interesting amount of puzzles and action giving you only a certain amount of weapons and ammo depending on the section, most of the time you have no firearms. Most of the puzzles are pretty much simple as they’re mainly button hunting, while others require you to jump around. Longer puzzles are made more interesting by making it harder each time you get further on. The only enemies that you fight against are headcrabs and alien slaves which aren’t too difficult to face, except the areas where there is a horde of them.