Browsing Doom 3 Themes – Ruins

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Church of Ruins

Author: Doodlebob | Released: August 22nd 2004

CoR is rough around the edges in terms of design, but the gameplay offers a decent enough experience to have an enjoyable time. Later enemy usage could have provided more depth and felt less tacked on.


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Doom3world Speed Mapping Contest

Author: Various | Released: October 26th 2011

Aeon is a simple arena fight which could have benefited from better pacing and not have concluded so abruptly. Back in Time approaches a neat time travelling concept but combat is weak and easy. Investigation provides engaging and well paced combat, while Rising Lava creates a good concept that remains a constant threat, enemy usage creates tension and has fantastic design.


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Pathways Redux

Author: Brendon Chung | Released: November 2nd 2006

While the gameplay for many might feel tame and lacking in terms of doing much, Pathways leans mostly towards an interactive narrative with some horror themes.


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Salvational Temple

Author: NX-317 | Released: August 2nd 2011

No doubt a good addition to the Z-Hunter campaign for the finale, offering strong mapping work, challenging combat and diverse ideas which sets it apart from the others.


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Shambler’s Castle Quake Mod

Author: Various | Released: March 16th 2007

Short, enjoyable and challenging experience and great design. A must for Quake fans.


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Z-Hunter

Author: Atomic Armadillo Entertainment | Released: June 29th 2008

Eight action packed maps, offering a variety of themes with good design all round. While the combat is a little on the easy side, the run and gun mechanics are handled well despite the infinite ammo, to keep a constant pace when mowing down waves of enemies.