CoR is rough around the edges in terms of design, but the gameplay offers a decent enough experience to have an enjoyable time. Later enemy usage could have provided more depth and felt less tacked on.
Browsing Doom 3 Themes – Ruins
Aeon is a simple arena fight which could have benefited from better pacing and not have concluded so abruptly. Back in Time approaches a neat time travelling concept but combat is weak and easy. Investigation provides engaging and well paced combat, while Rising Lava creates a good concept that remains a constant threat, enemy usage creates tension and has fantastic design.
While the gameplay for many might feel tame and lacking in terms of doing much, Pathways leans mostly towards an interactive narrative with some horror themes.
No doubt a good addition to the Z-Hunter campaign for the finale, offering strong mapping work, challenging combat and diverse ideas which sets it apart from the others.
Short, enjoyable and challenging experience and great design. A must for Quake fans.