Browsing Doom 3 Themes – Non-Hightech

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Church of Ruins

Author: Doodlebob | Released: August 22nd 2004

CoR is rough around the edges in terms of design, but the gameplay offers a decent enough experience to have an enjoyable time. Later enemy usage could have provided more depth and felt less tacked on.


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Doom3world Speed Mapping Contest

Author: Various | Released: October 26th 2011

Aeon is a simple arena fight which could have benefited from better pacing and not have concluded so abruptly. Back in Time approaches a neat time travelling concept but combat is weak and easy. Investigation provides engaging and well paced combat, while Rising Lava creates a good concept that remains a constant threat, enemy usage creates tension and has fantastic design.


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Serengrove

Author: Andrew Hill | Released: December 2nd 2007

The cheesy b-movie horror style through its visuals and presentation help to create plenty of charm here. However the combat doesn’t provide much of a challenge and focuses too much zombies which quickly becomes repetitive.


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Shambler’s Castle Quake Mod

Author: Various | Released: March 16th 2007

Short, enjoyable and challenging experience and great design. A must for Quake fans.


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The Gatehouse

Author: Adam 'The Evil Artist' Nichols | Released: April 2nd 2008

One fine level with a refreshing and nicely designed theme, good attention to detail and mood, rounded off with tight, action packed gameplay.


2 Comments

Z-Hunter

Author: Atomic Armadillo Entertainment | Released: June 29th 2008

Eight action packed maps, offering a variety of themes with good design all round. While the combat is a little on the easy side, the run and gun mechanics are handled well despite the infinite ammo, to keep a constant pace when mowing down waves of enemies.