The action as a whole has its intense moments ranging from certain combat scenarios or an ambush trap catching me off guard. The potentially high threats helps to create a thrilling experience, sprinkled off with a moody design.
Browsing Doom Themes – Episode Four Inspired
Can be a difficult level with limited health supplies, so long as players are perceptive of potential threats and careful not to lose too many hit points. This created an enjoyable challenge and forces different tactics and exploration to gaining the upper hand over enemies.
ODARK does a great job capturing that Episode Four atmosphere, only enhanced through a well presented visual design and moody lighting. The action is constant against a variation of enemy types, while progression is straightforward and feels quite linear with very little backtracking.
A very good, short map to play with great design. Recommended, since the map is interesting to see the features of Skulltag if you’re not too familiar with them yourself.