0 Comments

Happy Hangover

Author: Aymeric “MRCK” Nocus
Download: Here

Introduction
Here is yet another map that has recently been released, this time from french author, Aymeric “MRCK” Nocus. Duke has decided to take yet another break to relax, have some drinks and enjoy himself. All doesn’t go to plan when he find’s those alien maggots have invaded the downtown areas and destroyed the bus he was taking. Once again, it is up to Duke to kick their asses and save the day. Read more »

0 Comments

Thief2X – Shadows of the Metal Age

Author: Thief2X Team
Download: Here

Introduction
Her transformation was not entirely uncomfortable to watch. As Keepers, it is our duty to look upon the acts of men and record their various pathways, forever seeing yet never interceding. This particular mission is no different, yet somehow the act of keeping watch was made more intimate by her metamorphosis from young sailor-trader to revenge-driven thief. Read more »

0 Comments

Sky City 3

Author: ilovefoxes
Gametype: SP
Download: Here

Introduction
The third in the Sky City series, takes place where the second left you off. This time around you are within another city, where most of the gameplay will take place within a school building. The objective here is yet another keycard hunt while including a lot more action than the previous two levels.
Read more »

0 Comments

Sky City 2

Author: ilovefoxes
Download: Here

Introduction
The second in the Sky City series, starts you off where the first level left off, which is inside of the plane where you must once again fight your way through various cramped corridors and rooms, and go on simple keycard hunts until you reach the end. Another straight forward goal to reach just like in the previous level, so how does this one fair? Read more »

0 Comments

Sky City 1

Author: ilovefoxes
Download: Here

Introduction
The first in the Sky City series, starts you off on the rooftop of a tall building where you must make your way through a small city section infested with aliens while exploring various buildings and looking for key cards to reach the end. Fairly straight forward and simple enough, but how does everything add up?
Read more »

2 Comments

Subterranean Siege

Author: Misyu, necros, Vigil & Xen
Released: October 8th 2002
Download: Here

Introduction
Put together by various authors contributing to the project, Subterranean Siege is a very large, action packed, high tech map from 2002, which also includes a new enemy grunt to fight against. Very large level, action packed, brilliant design and a very enjoyable experience overall.

 
 
Read more »

0 Comments

Lair of the Dragon Ogre

Author: David Duncan
Released: April 21st 2008
Download: Here

Introduction
Lair of the Dragon Ogre is a simple and short length level set within a large, dark metal based fortress, where you will face off against mostly Knights and Ogres. Nothing too special or out of the ordinary, but an enjoyable level. Read more »

0 Comments

Avanipaala Praasaada

Author: Alexander W. Dennis
Released: October 13th 2001
Download: Here

Introduction
Avanipaala Praasaada, also known as, The Palace of the Great Warriors, from 2001 is a map on a rather grand scale which takes place within a large, white palace. The map architectural design, texture usage and lighting has been constructed very well throughout this one, while the gameplay is fair and enjoyable. Read more »

2 Comments

Clear the Coast

Authors: Maarten & Merlijn van Oostrum
Download: Here

Introduction
Here’s a fairly recent Oostrum map contribution to the Duke3D community, where both Maarten and Merlijn got together to make a fairly large outdoor level set near the coastline. Although I personally find their previous releases are better projects, this one is still a good one, so you should check it out if you haven’t already. Read more »

2 Comments

Rating System Updated

It has always been bothering me for months when I would look at the rating system and feel rather annoyed about it. I started to find that the original 100/100 just wasn’t working due to various reasons. As some of you may or may not have noticed, I began to stick to intervals of five between my scores quite a while back, but even that didn’t help matters, as the whole basis of the rating system just never satisfied me. I would never see myself give any map or modification a perfect score of 100 and that already makes the system rather pointless in that regard. I had ideas to go for either a 10/10 or 5/5 system, but even those didn’t really appeal to me. I wanted to go for something a little different with the new system.

I’ve now hopefully came up with a working solution. The new rating system should have a little more of a fun appeal towards it, while remaining a form of an award to the author(s) and a form of recommendation to the player(s). This new system will be used starting with the next review and following on from there.

You can read about how the system works and what it looks like in this documentation here.