Despite one half being set within the mines, the mission does well at maintaining some vertical gameplay but lacks any challenge in the stealth department. Visuals are nice with distinctive colourful mushrooms in the mines and the upper areas of the clock tower.
Browsing tag: grayman
The interconnected layout and large choice of routes presents a non-linear mission, but the difficulty as a result is mostly low key. Strengths focus on exploration, background depth from readables defining characters and strong visuals.
Opts for a straightforward path through the city while diverting occasionally for interior and side path exploration, but feels much like its prequel once inside our target destination. An enjoyable run, with nice world building and a decent amount of high ground parkour.
This third entry offers a difficult challenge during its early moments before easing out once access to the prison is gained. Otherwise the mission from then on remains a solid, enjoyable experience with very little else going for it besides a bizarre side objective. Beyond that it feels like an appetiser for the next chapter in Steele’s journey.