Something new and fresh for Half Life 2, with an unlinear start. You start in your flat and learn about your mission in the basement with a few other interesting things about, especially as the text explains some objects around the area to make them mean something which kept it a little immersing. You then enter a small city area and must follow small tasks to complete your mission yet it can get a little confusing but possible and fun. There’s different ways to complete this section and completely up to the player but after you escape in the sewer the action is rather average throughout until the end, with very few other neat moments but gameplay here is still rather typical.
A little above average in most places, with some good use of props and some very good texturing. The structure for most of the buildings internally and externally were rather decent but some areas didn’t look as good as the rest, like the ones closer to the end for example. Lighting was average, it wasn’t exactly bad nor was it great but still fit quite well throughout the map.
New and fresh gameplay with a decent design although some areas could have been better.
Author: Mr. Deathwish
I really like this one perhaps because it’s not evident but pretty enjoyable