the abandoned workshops Posts

December 19, 2008 / Duke Nukem 3D

Author: ilovefoxes
Download: Here

Introduction
The first in the Sky City series, starts you off on the rooftop of a tall building where you must make your way through a small city section infested with aliens while exploring various buildings and looking for key cards to reach the end. Fairly straight forward and simple enough, but how does everything add up?

September 25, 2008 / Quake
Author: Misyu, necros, Vigil & Xen Release Date: October 8th 2002

Author: Misyu, necros, Vigil & Xen
Released: October 8th 2002
Download: Here

Introduction
Put together by various authors contributing to the project, Subterranean Siege is a very large, action packed, high tech map from 2002, which also includes a new enemy grunt to fight against. Very large level, action packed, brilliant design and a very enjoyable experience overall.

 
 

September 25, 2008 / Quake
Author: David Duncan Release Date: April 21st 2008

Author: David Duncan
Released: April 21st 2008
Download: Here

Introduction
Lair of the Dragon Ogre is a simple and short length level set within a large, dark metal based fortress, where you will face off against mostly Knights and Ogres. Nothing too special or out of the ordinary, but an enjoyable level.

September 25, 2008 / Quake
Author: Alexander W. Dennis Release Date: October 13th 2001

Author: Alexander W. Dennis
Released: October 13th 2001
Download: Here

Introduction
Avanipaala Praasaada, also known as, The Palace of the Great Warriors, from 2001 is a map on a rather grand scale which takes place within a large, white palace. The map architectural design, texture usage and lighting has been constructed very well throughout this one, while the gameplay is fair and enjoyable.

September 12, 2008 / Duke Nukem 3D

Authors: Maarten & Merlijn van Oostrum
Download: Here

Introduction
Here’s a fairly recent Oostrum map contribution to the Duke3D community, where both Maarten and Merlijn got together to make a fairly large outdoor level set near the coastline. Although I personally find their previous releases are better projects, this one is still a good one, so you should check it out if you haven’t already.

September 4, 2008 / Blog

August 1, 2008 / Quake
Author: czg Release Date: August 5th 2001

Author: czg
Releasded: August 5th 2001
Download: Here

Introduction
This one here can be considered a feast for Quake fans who enjoy a very well balanced, action packed level with plenty of enemies to battle it out with. Great design and an overall enjoyable experience, this level from ’01 by Christian Grawert should deffinitely be worth your time.

July 29, 2008 / Quake
Author: Jean-Marc Gruninger Release Date: November 3rd 1997

Author: Jean-Marc Gruninger
Released: November 3rd 1997
Download: Here

Introduction
Rather than taking on the regular conventions of a Quake singleplayer level, this map made in ’97 approaches the gameplay in a different manner, while remaining an enjoyable Quake level at the core.

Looking for something different? This might be one for you.

 
 

June 5, 2008 / Quake
Author: Howard "GlassMan" Shaw Release Date: October 19th 2003

Author: Howard “GlassMan” Shaw
Released: October 19th 2003
Download: Here

Introduction
Mission Briefing: The all-conquering forces of Quake have overrun the ancient castle of Arkiam, and secreted the four runes of Maakeckkehhhs in its towers. Your mission is to recover the runes and clear out the castle by whatever means necessary. Make this the final, Day of the Lords.

This is a largely scaled level that takes place within a huge castle, including a ground floor, upper level and lower levels for the player to navigate through.

June 5, 2008 / Quake
Author: Paul 'distrans' Brosche Release Date: May 19th 2008

Author: Paul ‘distrans’ Brosche
Released: May 19th 2008
Download: Here
Requires: Quoth

Introduction
Tiny Science Fiction style level, some tight non-combat areas as well as some larger set pieces. Started merely as a lighting testbed, but was encouraged to expand and complete by certain of the ‘func_’ crew. In the end, one tester thought it was just right, two thought it hard but fair, and one thought it an abomination.