Browsing Doom 3 Themes – Hightech & Labs

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Doom3world Speed Mapping Contest

Author: Various | Released: October 26th 2011

Aeon is a simple arena fight which could have benefited from better pacing and not have concluded so abruptly. Back in Time approaches a neat time travelling concept but combat is weak and easy. Investigation provides engaging and well paced combat, while Rising Lava creates a good concept that remains a constant threat, enemy usage creates tension and has fantastic design.


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The Sigma Core

Author: Ryan "Quaker-X" Rutherford | Released: October 24th 2004

Manages to remain an enjoyable experience through its varied encounters and increasing hostility during progress, accompanied by high quality visuals across two different texture schemes and providing a tense atmosphere through its choice in lighting. Solid map all round which feels similar to the vanilla levels.


3 Comments

UAC: Lost Facility

Author: Robert 'BJA' Hodri | Released: July 18th 2006

Two levels taking place within a brightly lit industrial setting using a stone and brickwork texture scheme. The action feels alive which steadily increases in difficulty overtime while many diversions along the main path help to keep things interesting.


2 Comments

Z-Hunter

Author: Atomic Armadillo Entertainment | Released: June 29th 2008

Eight action packed maps, offering a variety of themes with good design all round. While the combat is a little on the easy side, the run and gun mechanics are handled well despite the infinite ammo, to keep a constant pace when mowing down waves of enemies.