Each level feels alive and dynamic, the hostile nature of combat and limited amount of supplies on the harder difficulty provides a good sense of challenge while retaining some fairness. The non-linear layout and the many surprises in store kept things interesting, along with an internal achievement system for added replay value if those goals weren’t retrieved first time. An excellent set of levels that are consistently nice looking to boot.
Browsing Doom 3 Themes – Industrial
Manages to remain an enjoyable experience through its varied encounters and increasing hostility during progress, accompanied by high quality visuals across two different texture schemes and providing a tense atmosphere through its choice in lighting. Solid map all round which feels similar to the vanilla levels.
Although dating back to 1997, the map is still a solid experience including interactivity with the machines, some nice design with a consistent choice of textures and colour theme.
Two levels taking place within a brightly lit industrial setting using a stone and brickwork texture scheme. The action feels alive which steadily increases in difficulty overtime while many diversions along the main path help to keep things interesting.