GOING DOWN is an excellent megawad and has become an all time favourite release. Themes, visuals and gameplay elements are diverse across all 32 maps and comes with a distinctive soundtrack. High enemy counts wasn’t the only driving factor that made combat difficult, but mouldy’s own understanding how to pressure players and manipulate them into unwanted situations, which comes across as a signature style in my eyes.
Browsing Doom Themes – Church and Cathedral
Good map, which very well designed structure and good enemy balance.
The focus on gameplay is based around exploration and tough battles, which may become tiresome after a while due to its length, but the variety of themes and styles help to keep things fresh. Unloved was a interesting experience and offered something a little different while keeping in mind what Doom is about.