You’ve been taken prisoner and caged within the facility, however you decide to break free and escape the place. You start in your cell and must find out a simple solution to start your escape and from then on the action can be quite tricky since you don’t get any decent weapons too soon and only few supplies of health and batteries. You’ve got to rely on your wits and do things quickly to get those items you need. You’ll be facing the grunts throughout this one with a simple balance though most are simple to take out, with other simple puzzles and tasks to do here and there to escape.
Above average with some simple structure that is used throughout the map with a lot of pipes and vents used to detail some areas up. Texturing is good, however the same style is used everywhere and can look a little bland but fits with the prison facility theme, with a few computers here and there to break the look up a bit. Lighting is moderate and kept bright with some nice orange-yellow lights inside the vents preventing them from being dark and annoying.
Short map. Tricky, enjoyable gameplay with above average yet repeatitive design.
Author: Cayle George
just forgot to tell that it was first release as a part of project quatum leap