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	<title>The Abandoned Workshops</title>
	<link>http://taw.duke4.net</link>
	<description></description>
	<lastBuildDate>Wed, 03 Mar 2010 22:58:08 +0000</lastBuildDate>
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	<item>
		<title>Gravity</title>
		<description><![CDATA[The maps have a nice change of pace with some laidback gameplay. Nothing difficult. Visuals are clean and solid, though the landscape is too flat and empty.]]></description>
		<link>http://taw.duke4.net/2010/02/doom2/gravity/</link>
			</item>
	<item>
		<title>Altar of Evil</title>
		<description><![CDATA[Even now the level is still an enjoyable experience with a nice set of challenges thrown at you. Design remains as good as I remember it to be and has a good use of colour.]]></description>
		<link>http://taw.duke4.net/2010/02/doom2/altar-of-evil/</link>
			</item>
	<item>
		<title>Lady Mossy</title>
		<description><![CDATA[Although the start may be fustrating, it's an enjoyable mission once you get rolling. Design is simplistic, but what the mission lacks in design it does make up for in gameplay.]]></description>
		<link>http://taw.duke4.net/2010/02/thief2/lady-mossy/</link>
			</item>
	<item>
		<title>Third Time&#8217;s the Charm</title>
		<description><![CDATA[Four objects that need to be required and can be done in any order allowing some unlinear gameplay, through a lit up monastery with cleverly placed lights to allow some nice hiding spots. The design looks good as a whole with a good blend of browns and warm lighting.]]></description>
		<link>http://taw.duke4.net/2010/02/thief2/third-times-the-charm/</link>
			</item>
	<item>
		<title>When Angels Refuse to Die</title>
		<description><![CDATA[The mission is solely based on solving puzzle with barely any stealth being involved. This is a refreshing change to the gameplay with a twist on Angelwatch, but may not interest those who prefer sneaking around.]]></description>
		<link>http://taw.duke4.net/2010/02/thief2/when-angels-refuse-to-die/</link>
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