Browsing News and Updates

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Apr 13th 2017 | (Release) Withering Graves for DOOM 2

Small level, roughly around 10 minutes, taking place within an old graveyard and mausoleum. Pay respects to the dead by laying them back to rest once more and tend to its grounds by clearing out all vermin making their new home here.

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Oct 23rd 2016 | (Release) The Dreamwell Enigma: Barlington Estate for BLOOD

Explore Master Barlington’s estate, rummage around, seek documents and discover the truth, no matter how far you must dig to find it. Intended as an introductory level for a short series I have in mind.

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Sep 12th 2015 | Release: 50 Shades of Graytall for Doom 2

This Boom compatible community project, headed up by Marcaek, was started with a simple goal in mind; create a level only using the textures, graytall, fireblu1, doortrak and a single FLAT of choice. Skies and sky transfers were also allowed. After several months of development a total of 18 submissions were included. My contribution takes […]

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Aug 25th 2015 | Release: The Flaming Shipwreck for Duke3D

Aliens have decided to grab a beer at a modernised British pub in Lynnchester called The Flaming Shipwreck, slaughtering the local folk and causing all sorts of trouble. Being too much for the local police force, Duke has been assigned to remove their presense from the area.

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Jul 27th 2014 | An apology for the lack of updates

It has been quiet around here. For too long in fact and I feel obligated to throw a word out there. No, I haven’t lost the drive for writing reviews or playing custom content if that may be a concern to some readers. My priorities and time are simply focused on getting lost with drawing […]

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Dec 5th 2013 | December 2013 Update

Reviews? Where have they gone? I’ve been occupied with projects that are unrelated to this site and have therefore been spending most of my free time with those. Updates are going to be slower than usual as a result of this. I would usually take a month break during December, but instead may throw up […]

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Sep 7th 2013 | New Guide: Thief & Newdark

Uploaded a simple reference guide regarding the unofficial NewDark patch for Thief with useful links include. Find it here.

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Aug 10th 2013 | I officially hate lightning now

Thought I’d drop a quick note concerning the lack of updates recently. Long story short, lightning seems to have taken out my PC. The plan was to return to updates this month but I’m currently stuck on my laptop right now, so I’m limited in gaming choice. I might be focusing on Duke3D and Doom […]

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Apr 30th 2013 | New 2013 Redesign for TAW

Roll Out the Carpet! Back at the beginning of the year I mentioned that I had plans to create a new theme for the site. Que several delays due to other priorities, I finally got myself to sit down and work, checking the old design and various other WordPress themes for reference and inspiration. I […]

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Apr 11th 2013 | Release: Zerbrechliche Klauen for Wolf3D

Fragile Claws. Three maps I created in five months on and off for Wolf3D after having been inspired by Thomas Weiling’s 10 New Ones. I actually released this project on February 27th 2013 but honestly forgot to make a mention of it here. The levels will have BJ infiltrate a hidden Nazi outpost, with an […]

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Jan 4th 2013 | The New Year, 2013!

Now that the world had ended, it’s time to get back on track! Small update post as a heads up for readers. Progress is being made on the new theme & design, which is currently high priority, but I may start updating on either the 10th or the 17th. More details about the changes (mostly […]

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Dec 7th 2012 | Anticlimatic; See you in 2013!

Well this year wasn’t too good in terms of consistent updates, and I kind of botched up the horror event from lack of preparation and having other priorities. Apologies for those who were looking forward to the remaining reviews during November. Same as last year, I’ll be skipping December and will come back to the […]

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Jul 27th 2012 | Community Build Project 8: Metropolitan Starlight – Released (Duke3D)

Introduction:After a good long while, the latest community project is finally out the door and special thanks goes to Forge and Micky C for working their butts off with polishing and problem solving. The project takes place within a city in space in which the aliens have decided to invade. CBP8 makes use of TROR […]

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Jul 21st 2012 | Excuse the lack of updates

I feel some obligation to mention the reason for the lack of updates recently. It pretty much boils down to playing less user content and instead focusing a lot more on games on the PC and PS2 lately. Beyond that is mapping and my latest interest with Source Filmmaker. I will slowly return to uploading […]

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May 21st 2012 | Schedule Change

Due to other priorities along with not being able to keep up with my Tuesday schedule lately, I’m officially changing my usual day to upload reviews to Thursdays until further notice.

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Jan 3rd 2012 | The New Year, 2012!

Another year gone by so quickly, but here we are in 2012. I’m updating earlier than planned but I thought posting up this update wouldn’t hurt, after it being so close to the new year’s coming. Normal uploads should hopefully resume next week. Read on for a few small updates.

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Dec 7th 2011 | See you next year!

2011 has been a good year for this site in terms of updates and content compared to any other year. However, I need to take a short break from the site to focus on other things, so I won’t be updating until possibly the start of next year. Continue reading on for a little bit […]

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May 23rd 2011 | Done & Dusted Released

New release for Duke3D by me and Mikko Sandt.

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Jul 14th 2010 | Where’s the Updates?!

For those few who probably check back for updates, I apologise for the lack of content. Haven’t been too motivated lately and doing a bunch of other things rather than playing maps/mods is another reason for it. I should honestly look into making more game reviews if anything.

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Jan 22nd 2010 | Rating System Qualms

Lately I’ve been having a lot of doubts about the rating system here and how it is used. I’m having the urge to scrap it completely. Read on to find out why.

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May 9th 2009 | TAW Redesign & New Features

09 May 2009 – Redesign complete!

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May 4th 2009 | Yet Another News Update

Yes, yes. The site does appear to be gathering dust yet again, but I’ve been both rather uninspired due to the fact the theme works fine for some people, yet others it makes it unreadable. The other is having interests elsewhere, I haven’t been playing a lot of games these days, especially maps and mods. […]

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Sep 4th 2008 | Rating System Updated

It has always been bothering me for months when I would look at the rating system and feel rather annoyed about it. I started to find that the original 100/100 just wasn’t working due to various reasons. As some of you may or may not have noticed, I began to stick to intervals of five […]

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Mar 24th 2007 | Themes

Some have probably noticed, when using either Sunset or Mystic themes, either the right or left menu will overlap over the content making things difficult to read and I’ve promised to sort this out. Today is the day where I have finally found a solution. Two new themes are added, one of which is a […]

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Feb 12th 2007 | “Duke in Progress” Category

I have recently added this new section to the categories where I will try to collect Duke3D projects under construction as I possibly can, located in one simple section as each post will include information, media, links or sources and downloads to do with the said project. However there will be some obvious problems when […]

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Jan 1st 2007 | The Updates and Plans for 2007

Conclusion to 2006Well there goes by another year, and quite a good one for me even if it had a lot of downsides to it. But there were some highlights and also some good releases and games to play throughout the year. To conclude the year, the site from posting this news article currently has […]

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Aug 11th 2006 | Lack of Updates

ApologyI apologise for the lack of regular updates I promised, however I have recently gotten myself in a very large anime phase and being rather lazy these past weeks. I haven’t felt like playing any custom maps or modafacations for quite a while now, and those that I did are on the waiting list to […]

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Jul 8th 2006 | The Abandoned Workshops Game Servers

IntroductionBlitZ and I decided we should start a dedicated server for the Half Life 1 modifacation, The Specialists. The original reason for this was because we wanted to create a far more friendlier atmosphere unlike many other servers and we do this by welcoming people as they join and kicking the rude ones out. We […]

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Jul 1st 2006 | Blog Software Move and Update Successful

IntroductionQuite some time ago, I had the thought to move from HTML to the WordPress blog software. Although I wasn’t quite sure since I had redesigned my website not long before thinking about it. I then decided to ask PlanetPhillip for his opinion. He said I should consider doing it but I was worried I […]