Introduction
This is a new map released in town that even makes Mikko call it “the most detailed Duke3D map as of today”. Below is tweaked translation from the text file.
The teleporter used to return to land lost its resonance frequency and the antimatter was absorbed by an electric storm, apparently caused by a rare mineral that was found inside a coke mine. This none other allows the teleportation in large quantities, which generates a magnetic field capable of changing the polarity of the electric current in a radius of 5 to 10 km, and because of their qualities they are operated by the hydroelectric company in the area where this was found. Duke’s problem is that communications are totally interrupted by the release of such mineral of a violet capsule that was accidentally destroyed. You must venture into the mine to locate the core of the ore and destroy it while avoiding more invasive aliens. Read More »
General
Another nice map here that starts off giving you no portal gun to play with leaving you to figure each of the puzzles out while slowly advancing each stage of using the portals yourself, like a concised version of the full game and works fairly well in that aspect. Although the map is rather small and short in length it does have quite a fair share of variety between the puzzles and some are rather new and fresh. One example is the first one recreating a previous element in a different sense, which of course I will be leaving you to figure that one out. Read More »
Introduction
The setting for my first level actually takes place inside an alien base on a remote planet. This level features an alien research laboratory where they conduct most of their experiments. I won’t reveal to much, although I will say that this level contains quite the boss battle that I’m sure you will enjoy. Also I took a good amount of time planning some of the more intense action sequences, so I hope you enjoy those too.
A new first time mapper, let’s see what we have here.
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Introduction
Oh my god, they’re everywhere! Those rotten, flesh eating, living dead walk the streets causing havoc and mayhem in their path! Oh the horror! You’ll literally be drowning in guts after the first level when these things drop dead, if they’re not already that is. Not enough of a an introduction for you? Well then, this here is a short six leveled zombie surival mod made for the classic 8bit mode. The mod is also made to work with the Sony PSP, the instructions to do so are also included in the package.
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Introduction
Rage Against The Machine, RATM or simply ‘Rage’, is a combined effort by select members of the Blood community to create a Blood campaign worthy of remembrance and worthy of honouring, and hopefully complementing, the Blood title and its legacy. Rage’s objective is to expand on the Blood universe, adding a little innovation where necessary, while not compromising the spirit of the original title’s unbeatable action, breathtaking atmosphere and overwhelming fun factor.
This review was a little on the late side but it’s not exactly everyday you get to enjoy a new Blood release, eh? Read More »