Introduction
The successor of “The City of The Damned”, a ZDoom map featuring resources from the Monolith game “Blood”, this time featuring dynamic lights and other nifty sourceport additions in GZDoom. Expect a moody, dark and scary city filled with zombies, cultists and evil demons. Another quality release from Tormentor which doesn’t disappoint, though this time round it’s something quite different from his usual projects, so let’s see what is in store for us. Read More
The City of the Damned 2: Apocalypse
JonoF’s Port Community Build Project 2
Introduction
Here’s another community build project that takes on the task to create a space themed level while keeping to the original feeling and design from Lunar Apocalypse in the original Duke3D.
Gameplay
The map plays out pretty much like the original space themed levels in Duke3D throughout in the aspects of button pushing, key card hunting and fighting off enemies. Nothing too difficult to approach in this as it keeps a standard gameplay goal in mind. Much like Lunar Apocalypse, you’ll be facing the same variety of enemies which usually fit very well with the theme, while balanced out to keep the level enjoyable. Plenty of supplies as well as enough action to keep the player occupied even after clearing out a particular area. The button and key card hunting is very simple to conquer, but perhaps some of these could have been better if these were spread out a little more.
Design
Keeping within the goals to create a map based off Lunar Apocalypse, this one does a pretty good job in this area. Each part consistently fits together while having the mappers own style still showing. Structure is simple but works well with the intended theme and texturing replicates very well in terms of how they were used in a simplistic manner. Even the lighting throughout the level fits within the goals, which is also noticable outside, using a sharp contrast between light and dark very much like those found in the original maps.
Conclusion
Considering the goal, the authors meet their target well in this level keeping the standard Duke3D gameplay and design throughout the map, which remains enjoyable and designed fairly well.
Overall Rating: 75%
Authors: Duke3D Community
Download: Here

Sewerside
Introduction
The sewer system of Helltown wasn’t always what it should have been. Bad maintanance and the illegal dumping of chemical waste have made it into one of the most dangerous places (next to Duke’s toilet). Since many years no-one dares to go down there. The machines just keep running but for how long? It wasn’t very long ago since the first monsterious sounds from the sewers where heard by the people living above. The city council didn’t took much time to come up with a decision. Some one needed to go down and verify what’s going on. Luckily for them they picked you for this revolting job. So grab your pistol and put on a gasmask because it ain’t gonna be pretty. You’re going down Duke, to shoot stupid monsters. Read More
The Last Train to Marsville
Introduction
Duke was supposed to be the subject of a top-secret cloning project, but the robotic train that was transporting him in cryo-stasis has crashed… Mars colony is under attack.
Gameplay
The map itself is rather large, and the transition between area can be rather unlinear a majority of the time which actually remained immersive than an annoyance. It’s not exactly possible to get lost in this one while exploring the dark interiors of the colony or the baren, red desert landscape of Mars itself in a very consistent manner. Read More
How I Learned to Stop Worrying and Love GLaDOS
General
Here we have a rather decent map which actually rivals those made by Valve in the original game, and plays out in a similar fashion. The big difference, is that you’ll be needing to put a little bit more thought into solving the puzzles. Although rather short, there’s plenty to do and a lot of elements from the original game make a comeback here and worked with the puzzles consistently and fairly. You shouldn’t find too much difficulty with this one as things remain enjoyable, rare deaths and good sense of flow between areas. Read More