Gameplay
Quite an action packed map considering the amount of enemies there are, which are balanced out well with plenty of supplies about. Nothing too hard to come across, as the map is a simple keycard hunt with some respawns here and there. Nothing special is to be found throughout, the objective and combat is simple which leaves a dull feeling about the map, which isn’t helped by the lack of ambience sounds.
Design
Structural design is above average which keeps consistent throughout the map, which is generally dark, lit in areas by some decent lighting. Texturing is done well, with some fitting choices where used. The new textures in this one doesn’t conflict with any of the default stuff which is also another good point. The bright crystals found in some of the caves were a very nice touch and looked rather good in the dark enviroment.
Conclusion
Balanced yet simple gameplay with decent design throughout.
Overall Rating: 80%
Type: Singleplayer
Author: George W. Bernard & Mikko Sandt
Download: Here

Gameplay
You’ll find yourself in combat throughout a majority of this wad against small packs and large hordes. Large exterior and interior locations will hold those large battles, while corridors and other small locations won’t come as tough. Although there is plenty of action about and a nice balance of flow, unfortunatly the supplies can lack here and there when needed, but health wasn’t a problem. It could have been me not being careful at some stage in the map, but I couldn’t find much when tracking backing either. Simple objectives to find keys and pressing switches, while being caught in enemy traps, respawns and other nice surprises and short cutscenes later. The wad is quite lengthy, but I found it extremely enjoyable although a bit annoyed with lack of ammo here and there.
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Gameplay
Balanced and enjoyable, medium lengthed map. Starts off by teleporting inside some facility and the rest is pretty much simple. Find keys and pressing switches and to find the exit of the map, while fighting off controlled amounts of enemies during combat. Plenty of action about, at a slow pace, with some nice variety between them adding in both lesser and tougher demons against you. Some of the fights can be quite tight, and a few were annoying in the dark but nothing too difficult to come across. Enough ammo and health supplies throughout the map, few weapons given to the player at a steady pace and some secret places worth looking for. Some switches were hard to find or notice at first in some areas, and may make it seem you’re lost from time to time as well. The wad includes a new music track, which fits the map and sounds rather nice.
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Gameplay
Another action packed level, which remains enjoyable from start to finish. Lots of enemies to fight against in this one at a controlled pace keeping a smooth flow. The surrounds are rather small at first with some smalls fights here and there, but once entering into the large outdoors many demons await. Many Imps are used throughout as long range snipers, throwing their fireballs everywhere you run causing you to keep on those toes without getting hit in the back, especially when in combat. They can be a pain, but easily avoided or shot down with the decent supply of ammo and health about. Large variety of enemies lurk, which keeps battles a little more consistant and different each time, plenty of small horde traps and some nice secrets to look out for. Main gameplay is the typical key and switch hunts, however the main twist is getting out of the large exterior locations and getting back to the area needed for the red key. Flow is down well and getting lost shouldn’t been too much of a problem, however possible. Good pace of giving weapons to the player, while others have to be obtained by different means, lots of armour and health bonus pickups around so the level of difficulty should also be consistant and fair.
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Gameplay
There are three maps in the wad, as suggested by the title which are quite short but very enjoyable to play through. Each one has a fair amount of gameplay in them, with some fair fights and plenty of supplies about to complete each one. They’re unrelated to each other but follow similar gameplay patterns and flow in the same way. Majority of the enemies are Imps and Bull Demons throughout each one, which causes some of the combat to be a little easy here and there. Few nice usages of the port’s features in here, the cutscene in the first map stops player’s movements a few seconds before playing which can be a little confusing to what happened.
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Gameplay
Keycard hunting and small fights here and there take place in this one, but nothing too special. Set in some sort of underwater facility, you have to look around and search for the two keycards to access another area in the map. There is a mix of light action and some horror elements, which did work pretty well, but the dark lighting and repeatitive door sound did get annoying at times. Flow is standard, and you’ll backtrack a here and there, and only a few times it can be unclear how to get into other areas later on. Supplies are lacking in most areas, especially for ammo. Health isn’t too much a problem if you’re careful enough.
Design
Pretty much average throughout the map, with nothing too spectacular about. Structure is simple, where each area has a reconisable purpose for being there. Lighting is existant and again has been done in a simple manner. Later in the facility there will be several dark areas to add to the horror touches of the map. The red lights on top of the transport tunnel in the larger underwater area was rather atmospheric, especially with such a dark shading about. Texturing is also average, but the choice for the main wall texture was quite bad since it didn’t repeat too well throughout making it look a little too messy. Some sprite work here and there, which is fairly decent yet still quite simple.
Conclusion
Average design and gameplay throughout.
Overall Rating: 67%
Type: Singleplayer
Author: Thedutchjelle
Download: Here

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