Lost City

Gameplay
Split into two small parts, your character arrives by car to a lost city and you take control soon after the introduction scene is over. Throughout the map you will come across areas that are meant to creep you out and possbly scare you in others with an interesting usage of the default sound effects and character models. Action is very light as there isn’t too many enemies to fight against with only a few weapons available to you. Ammo and health is existant and placed in reasonable locations, with a decent amount. Nothing really too difficult here, since a lot of enemies can be picked off by hiding around corners or above ledges making things a bit dull. Opening the doors was a nice touch as they didn’t automatically opened as you approached them, although minor it allowed the player to take their time to see which doors could be opened by themselves. The map is pretty much linear however, a few places to explore but no alternate paths keeping things too much straight forward.

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Idol Hunt

Gameplay
Expanding on the release of Kasperg’s Vilcabamba a short series of maps follow with the former include as the first level, making the once short and sudden ending map to a small, yet enjoyable episode. Starting off in the already released level, Vilcabamba, working as an introduction things become very similar throughout each of the other parts doing simple tasks such as pulling some levers or jumping gaps. The action in this one is again moderate and nothing really poses much of a threat except for those Gargantuas. Although there isn’t anything outstanding in this release, it is still an enjoyable set of maps lengthening the story and keeping a steady flow, implementing some interesting elements making the location seem more mysterious.

Design
Following a similar stucture to Vilcabamba in the other maps, the theme is continue on using similar texture and lighting techniques, with a few outside locations to change the tone of mood. Constructions are tidy and keep things simple in a good sense but the design eventually gets repetitive and lacks variety during the last two maps. Elements such as leaves growing on the side of the brick and rocks emphasis the age of these ruins and add a bit of colour in some places where a mix of yellows and greys are used.

Conclusion
Enjoyable gameplay within well structured ruins, good design but lacks some form of variety in the last two maps.

Overall Rating: 78%

Type: Singleplayer
Author: Kasperg
Download: TWHL

News 006: Themes

Some have probably noticed, when using either Sunset or Mystic themes, either the right or left menu will overlap over the content making things difficult to read and I’ve promised to sort this out. Today is the day where I have finally found a solution. Two new themes are added, one of which is a redesign called Sunrise, while the other is brand new called Sapphire both using the original base theme by Andreas Viklund. That counts up to four themes, three dark and one light to suit whoevers tastes. However, the two new ones are still work in progress and I would love to gain some comments to improve them. For those who had those menu overlapping issues will have to resort to either of the new ones, but atleast things are now readable and hope this solution was a good choice.

Final Assult

There’s no point sticking to the normal system for this one. Very short and simple map that doesn’t really seem it’s supposed to be a playable map. You spawn inside a terribly designed large room, where lighting does exist, which is full of soldiers fighting against Xen creatures. The overall point of the mission is to destroy the Gargantua, but once that is done nothing much else happens, not even a fade to black to stop the map. There is another room there which is shown in the second screenshot where you will find some weapons, ammo, chargers, dead bodies and a headcrab. Nothing much else to do except let the soldiers deal with the monsters or do it yourself, but it is rather just a waste of time bothering with this map, although playable to some extent.

Overall Rating: 5%

Type: Singleplayer
Author: kc8kjp
Download: TWHL

Shambler’s Castle Quake Mod

Gameplay
Very much like Quake, as intended from the team, however ofcourse with modern feel while playing. All the weapons and several enemies such as the Shrag, Fiend and Vore make an appearance within this short but sweet mission. Generally this one is challenging to a good point, considering it’s size so this keeps the length going at an enjoyable pace. The atmospheric hallways and rooms add tension as you explore, in fear of a fiend jumping out at you or a Vore’s attack catching you off guard. Enemies have been developed upon making them much more viscious, especially the Fiend as it will tear you up if cornered, add sense of fear torwards the enemies some games seem to lack. Elements are pretty much the same as seen in Quake, such as how the weapons and items rotate above the ground, the keys and some portals which keep the intended game atmosphere in there. Although short there is plenty to come across and try out all the good things from Quake in a more modern engine with plenty of new effects and a new music track to finish it all off, although it does get repeatitive.

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Austerity – A Simplicity Tribute v2.0

Gameplay
As expected, this one is challenging with a recognisable pattern of hordes and surprise attacks throughout each of the three maps in this release. As stated there will be many fights, either with a few small hordes or a large groups, they’re all varied with different enemy types mixed together. Enough room to manuever around wether you’re indoors or out, but it’s still possible to be cornered or get stabbed in the back if your not careful. Your barrel will always be smoking hot, every room and corner there will be some form of fight, or a respawn of enemies to lengthen the journey towards your exit. Ammo and other supplies are balanced quite well, but very easy to run out of in this wad if your not careful how many shells you’re firing or damage taken. Secrets are available rewarding some hard earned goodies worth looking for since they will prove useful during many areas. Typical objectives, where other than the battles you will travel from one point to the other collecting keys and backtracking to the required doors and repeated in each level. Read More »