Tough and action packed as per usual, with a moderate amount of enemies and supplies keeping it balanced. The objective is the same as before but the starting area feel like you’re being imprisoned which added to the atmosphere there, and lots of sounds and ambience being used to keep the city feeling alive.
Fantasic and always with great structure, spritework and texturing all over the map, adding details everywhere you go. Indoors are less cramped this time and the outside areas look realistic, especially the bridge that runs across the map. Other details that too my interest were the knocked over terminals around the earlier rooms of the map.
Action packed and balanced as always, although a little tougher this time round with fantastic design throughout.
Author: Pascal Rouaud